Thank you! Why are we thanking you? It’s because you guys are so awesome we have to move forward with an early reprint of Red Dragon Inn 3 and another of Red Dragon Inn 1! As part of this reprint, we decided to do a few updates to the rules and card with more clarifications that fix some problems we have come across. You can download the new rules here: Red Dragon Inn 1 Red Dragon Inn 2 Red Dragon Inn 3 Red Dragon Inn 3: Character Rules Card Errata: As we where playtesting for upcoming releases, we ran into a
Tag: boardgame
Chicagoland Games Red Dragon Inn Eggnog Event
Every year Chicagoland Games runs a very special Red Dragon Inn game, the Eggnog Event, where you partake in the beverage of your choice, or eggnog, each time your character does! Chicagoland Games has been holding this event since the release of Red Dragon Inn and we love it. To support them, SlugFest Games has offered them both of the new Red Dragon Inn Characters, Erin the Ever Changing and Pookie the Vicious, and you can get a chance to preview these characters at the event! The Eggnog Event is held on Saturday, December 17th at 7:00PM. There is a
The New Eve
For this year’s print run of RDI1 and RDI2, we changed the wording on most of the cards. In the vast majority of cases, the reason for this was simply to make all the cards have consistent wording and to more clearly express each card’s original intended function. However, you diehard Slug Fans out there may have noticed that for the new printing of RDI2, we made functional changes to Eve. It’s true; we decided that Eve was badly underpowered and needed some tweaking. First, the changes. For those of you who have an original printing of RDI2, feel free
SlugCrew Newsletter – December 2011
SlugCrew Newsletter – December 2011 Hello SlugCrew! As we head into the most consumer heavy time of the year we at SlugFest Games just wanted to appreciate you for your hard work over and the volunteered time you have spent with us. Thank you for running demos and events, for helping us out at conventions, and for being positive members of your gaming communities! We would like to encourage any of you to help out your local brick and mortar stores this season by being there on game nights and helping them out by building up excitement about all the
Interesting Interactions from GenCon
We love Gen Con. We sell a lot of games, meet a lot of people, and generally have fun playing games (our own and others)! Of course, a whole bunch of people played a whole bunch of Red Dragon Inn this summer at Gen Con, including at our (in)famous RDI Doppelganger Tournament. Two rules situations came up which were very interesting, so I thought I should share them here. In both cases, complex situations ended up having “by the book” answers based on the newly revised rulebook and reminder text on the cards. As the main guy who wrote the
Black Friday Gaming Update!
Hello everyone! SlugFest Games will be at Hacker Dojo tomorrow, November 24th for their Black Friday Board Games Day. Come check out and playtest our 2012 games: Erin the Ever Changing – An elven druid joins the Red Dragon Inn party, switching between her Bear, Raven, and Tree Wildshapes to avoid drinks, snatch up gold, and dish out punishment. Pooky the Vicious – Zot’s trans-dimensional Familiar Pooky joins the party with his own deck, and is ready to bite back against anyone (or everyone!) who decides to pick on his cute and fluffy white self. Magician’s Club – The carnival’s manager
Questions about Quickdraw
I just answered some great questions about High Noon Saloon’s Quickdraw mechanics at Board Game Geek. Go take a look here! Happy Gaming! – Sam Waller, VP SlugFest Games
Minor Errata for High Noon Saloon!
Hi there, internet readers! We’re super excited about the release of our latest game High Noon Saloon. Unfortunately, one small oversight made it into the final version of the game. The first sentence of James Masterson’s special ability says this: Whenever you put a Gun in your Fist or Holster, it becomes fully loaded (do not draw a Load Card). It should read as follows: Whenever you equip a Gun to your Fist or Holster, it becomes fully loaded (do not draw a Load Card). That one-word difference is important! The key part to remember is that a Gun only
Playtesting at Black Diamond Games
On Monday November 7th Cliff Bohm (SFG), Sam Waller (SFG), and Aldo Ghiozzi (Impressions) sat down at Black Diamond Games in Concord, CA for a few rounds of playtesting. This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013. Here’s a quick run-down of what we worked on (All subject to change!):
The High Noon Saloon
Art by Beth Trott. Find more of her work at: http://www.bethtrott.com Let’s take a look at the floor plan for the High Noon Saloon. Do you think you can figure out where all the good spots to take cover are?