We love Gen Con. We sell a lot of games, meet a lot of people, and generally have fun playing games (our own and others)! Of course, a whole bunch of people played a whole bunch of Red Dragon Inn this summer at Gen Con, including at our (in)famous RDI Doppelganger Tournament. Two rules situations came up which were very interesting, so I thought I should share them here. In both cases, complex situations ended up having “by the book” answers based on the newly revised rulebook and reminder text on the cards. As the main guy who wrote the
Month: November 2011
Hello everyone! SlugFest Games will be at Hacker Dojo tomorrow, November 24th for their Black Friday Board Games Day. Come check out and playtest our 2012 games: Erin the Ever Changing – An elven druid joins the Red Dragon Inn party, switching between her Bear, Raven, and Tree Wildshapes to avoid drinks, snatch up gold, and dish out punishment. Pooky the Vicious – Zot’s trans-dimensional Familiar Pooky joins the party with his own deck, and is ready to bite back against anyone (or everyone!) who decides to pick on his cute and fluffy white self. Magician’s Club – The carnival’s manager
Hey everyone! Playtesting on Magician’s Club, Erin the Ever-changing, and Pooky the Vicious has been going very well. If you happen to be in the area, I will be at the Bay Area Peninsula Addicts Monthly Game Day this Saturday, November 29th. I’ll have our new and old products for playtesting, and will be up for playing other folk’s games too! Come check me and our resident Slug Crew Cedric out at: Sequoia Church 233 Topaz Road Redwood City, CA 94062-2817 Happy Gaming! – Sam Waller, VP SlugFest Games
I just answered some great questions about High Noon Saloon’s Quickdraw mechanics at Board Game Geek. Go take a look here! Happy Gaming! – Sam Waller, VP SlugFest Games
Hi there, internet readers! We’re super excited about the release of our latest game High Noon Saloon. Unfortunately, one small oversight made it into the final version of the game. The first sentence of James Masterson’s special ability says this: Whenever you put a Gun in your Fist or Holster, it becomes fully loaded (do not draw a Load Card). It should read as follows: Whenever you equip a Gun to your Fist or Holster, it becomes fully loaded (do not draw a Load Card). That one-word difference is important! The key part to remember is that a Gun only
On Monday November 7th Cliff Bohm (SFG), Sam Waller (SFG), and Aldo Ghiozzi (Impressions) sat down at Black Diamond Games in Concord, CA for a few rounds of playtesting. This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013. Here’s a quick run-down of what we worked on (All subject to change!):
Hi, everyone! My name is Jeff Morrow. I’m a game designer for SlugFest Games and an unabashed rules geek. With assistance from fellow designer Sam Waller, I’ll be writing occasional blog posts here about the rules to various SlugFest Games and answering rules-related questions from you guys.