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Chicagoland Games Red Dragon Inn Eggnog Event

Published on December 15, 2011 by in SlugNews

Every year Chicagoland Games runs a very special Red Dragon Inn game, the Eggnog Event, where you partake in the beverage of your choice, or eggnog, each time your character does!  Chicagoland Games has been holding this event since the release of Red Dragon Inn and we love it.  To support them, SlugFest Games has

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SlugCrew Newsletter – December 2011

Published on December 2, 2011 by in SlugCrew, SlugNews

SlugCrew Newsletter – December 2011 Hello SlugCrew! As we head into the most consumer heavy time of the year we at SlugFest Games just wanted to appreciate you for your hard work over and the volunteered time you have spent with us.  Thank you for running demos and events, for helping us out at conventions,

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Black Friday Gaming Update!

Published on November 24, 2011 by in SlugNews

Hello everyone! SlugFest Games will be at Hacker Dojo tomorrow, November 24th for their Black Friday Board Games Day.  Come check out and playtest our 2012 games: Erin the Ever Changing – An elven druid joins the Red Dragon Inn party, switching between her Bear, Raven, and Tree Wildshapes to avoid drinks, snatch up gold, and

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Bay Area Gaming and Magician’s Club

Hey everyone! Playtesting on Magician’s Club, Erin the Ever-changing, and Pooky the Vicious has been going very well. If you happen to be in the area, I will be at the Bay Area Peninsula Addicts Monthly Game Day this Saturday, November 29th. I’ll have our new and old products for playtesting, and will be up

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Playtesting at Black Diamond Games

Published on November 9, 2011 by in DesignFest

On Monday November 7th Cliff Bohm (SFG), Sam Waller (SFG), and Aldo Ghiozzi (Impressions) sat down at Black Diamond Games in Concord, CA for a few rounds of playtesting. This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013.  Here’s a quick run-down

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Get Excited

Published on July 8, 2011 by in DesignFest

First round of play testing for Sam Waller’s revisions to one of our prototypes starts today.  The goal is to have two to three titles for release next year available for the crowd to try out at Gencon this year.