For this year’s print run of RDI1 and RDI2, we changed the wording on most of the cards. In the vast majority of cases, the reason for this was simply to make all the cards have consistent wording and to more clearly express each card’s original intended function. However, you diehard Slug Fans out there
SlugCrew Newsletter – December 2011 Hello SlugCrew! As we head into the most consumer heavy time of the year we at SlugFest Games just wanted to appreciate you for your hard work over and the volunteered time you have spent with us. Thank you for running demos and events, for helping us out at conventions,
We love Gen Con. We sell a lot of games, meet a lot of people, and generally have fun playing games (our own and others)! Of course, a whole bunch of people played a whole bunch of Red Dragon Inn this summer at Gen Con, including at our (in)famous RDI Doppelganger Tournament. Two rules situations
Hello everyone! SlugFest Games will be at Hacker Dojo tomorrow, November 24th for their Black Friday Board Games Day. Come check out and playtest our 2012 games: Erin the Ever Changing – An elven druid joins the Red Dragon Inn party, switching between her Bear, Raven, and Tree Wildshapes to avoid drinks, snatch up gold, and
Hey everyone! Playtesting on Magician’s Club, Erin the Ever-changing, and Pooky the Vicious has been going very well. If you happen to be in the area, I will be at the Bay Area Peninsula Addicts Monthly Game Day this Saturday, November 29th. I’ll have our new and old products for playtesting, and will be up
I just answered some great questions about High Noon Saloon’s Quickdraw mechanics at Board Game Geek. Go take a look here! Happy Gaming! – Sam Waller, VP SlugFest Games
Hi there, internet readers! We’re super excited about the release of our latest game High Noon Saloon. Unfortunately, one small oversight made it into the final version of the game. The first sentence of James Masterson’s special ability says this: Whenever you put a Gun in your Fist or Holster, it becomes fully loaded (do
On Monday November 7th Cliff Bohm (SFG), Sam Waller (SFG), and Aldo Ghiozzi (Impressions) sat down at Black Diamond Games in Concord, CA for a few rounds of playtesting. This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013. Here’s a quick run-down
Hi, everyone! My name is Jeff Morrow. I’m a game designer for SlugFest Games and an unabashed rules geek. With assistance from fellow designer Sam Waller, I’ll be writing occasional blog posts here about the rules to various SlugFest Games and answering rules-related questions from you guys.
Welcome to the official blog for SlugFest Games where we hope to keep you informed about what we are up to.