Hello, SlugFans! We’ve received some pings on our radar indicating renewed interest in our old Gambling, I’m In! product. We’re pretty excited about this, since that product is near and dear to our hearts. We have big plans for a reboot, and we think you’re going to love what we’re putting together.
We aren’t ready to announce full details about the new product just yet, but here’s a small reveal: we plan to add a few more games to the existing GII lineup. We’re working on a couple of designs in-house, but we’d like your ideas, as well!
So, it’s time for another game design contest! We are looking for game designs that use the Rogues and Warriors deck and/or d6s. Here are some contest rules:
- A submission must be in the form of a clear, well-written PDF describing the game and how to play it.
- Maximum of 3 submitted games per person.
- Submissions must include a signed Contest Waiver. Any game design submitted without a signed waiver will be immediately deleted, unopened.
- Submissions must be sent to email@example.com, with the subject line “GII Design Contest”.
- Submissions must be received no later than 11:59 PM Pacific Time, November 11, 2018.
And here are a few guidelines. Unlike the above, these ones aren’t hard-and-fast rules. If a submission really wows us, we may pick it as a contest winner even if it doesn’t follow these guidelines:
- Games that don’t require extra components are preferred. (The “basic” components are a Rogues and Warriors deck with optional Dragon Cards and Grey Tableau Cards, some d6s, and some kind of betting tokens like poker chips.)
- Games that use betting rounds are preferred over games that use the “Playing for Shares” rules from the GII rulebook.
- Games that can be played inside of a game of The Red Dragon Inn are preferred over games that can’t.
- Games that include variants are preferred, especially a variant that allows your game to be played with or without the Dragon Cards.
The winning design will receive $300 and a copy of the upcoming rebooted game. Honorable mentions will receive $100 and a copy of the game. So dust off your old Rogues and Warriors deck, grab some dice and poker chips, and start playtesting!
And if you’re not familiar with GII, don’t fret, because there’s plenty of time for you to submit a winning design! You can study the existing games here, you can download a print and play of the cards here, and you can even get a Tabletop Simulator module of the game here. So even if you’ve never played the game before, you’ll be able to easily bring yourself up to speed!
Thanks, everyone! We look forward to seeing your ideas!
And, of course, there’s a bit of fine print:
As the Contest Waiver states, we reserve the right to select any number of winners, including none. In addition, if you are selected to win a prize, your receipt of that prize will be contingent upon assigning exclusive rights to your design to SlugFest Games.
With a new year comes new SlugCrew rewards!
For those of you just joining us, SlugCrew is our international demo team of people who love our games and want to persuade other people to love them, too. By running events at game stores and conventions, SlugCrew members can earn points toward promo drink cards or prerelease characters. The characters Ozrik, Wrench, Keet and Adonis all started their lives as SlugCrew promo characters before their public release.
But let’s not get ahead of ourselves. First up, the new promo drink cards!
These drinks are (hopefully) what you’ve all come to expect from promo drinks – they’re flavorful, fun, and just a bit more zany than your typical Ogre Brews and Dwarven Firewaters. For example, Drowsy Poison causes you to (mostly) skip your next turn, while Wrench’s Alc-O-Matic is really hard to avoid, since it comes back whenever you try getting out of it!
You can earn these drinks by getting 30 SlugCrew points (typically about 6 hours worth of demoing). And at 150 SlugCrew points, you can get Murgath the Blessed!
We all know the story of the adventurer who has the misfortune of being stuck with a cursed item. But what about the villain who is stuck with a blessed item…?
The evil Blackguard Murgath gained possession of the holy sword Banefall when he looted it off the body of a defeated hero, and now he can’t figure out how to get rid of it. Banefall does everything she can to thwart Murgath’s mighty evil. She can’t completely stop him, but she can give her blessings to those unfortunate targets of his wrath.
Murgath has a side deck of blessings, and many of his cards give those blessings to other players. When you get a blessing, you draw the top card of the blessing deck and add it to your hand. It counts toward your hand size, so if you keep it through your Discard and Draw Phase, that’s one less card that you’ll draw from your Character Deck.
Many blessings have a subtype such as Action, Sometimes or Anytime. This means that you may play those cards for their effect at the appropriate time. However, many blessings also have a heart with a number in the upper left. The heart means that you may play the blessing as though it were an Anytime Card with the effect “Gain X Fortitude”, where X is the number in the heart. If a blessing has both an ability and a heart, you may play that blessing either for the ability or for the healing – not both!
The blessings add a fun new twist and makes a game with Murgath at the table very interesting!
And yes, Murgath is a villain. That means he has a 15-card Boss Battle deck in addition to his other cards. For more information about Boss Battle, check out the RDI 6 rules!
Murgath will be part of a later RDI product release, but until then, you can pick up a copy now by running events at game stores and conventions through SlugCrew. Sign up today and start earning points toward Murgath the Blessed!
The mysterious Lich King has finally taken a break from his eldritch studies for a pint of ale at the tavern. Shrouded in arcane energy and more than happy to let loose with some point blank magical mayhem, he is certain to make an impression – and leave a smoldering table (and party of adventurers) in his wake!
The Lich King is the first villainous ally to join the game and will definitely take knowledge, skill and a little luck to play well – and against! His character deck is full of dirty magical tricks that would make Joran blush, and his new mechanic is going to turn a lot of heads: Fingers.
The Lich King begins the game with a special player mat that maxes out at 13 Fortitude. Normally this would be a terrible handicap for a character, however the Lich King’s ruthlessness knows no bounds, even for his own body! By severing his right hand and imbuing it with his magical essence, he now possesses the ability to Ignore card effects that affect his Fortitude or Alcohol Content five additional times! Each time the Lich King attempts to Ignore one of these card effects, he detaches a finger from his severed hand. As an added bonus, three of the five fingers also have a golden ring on them, and when you detach those fingers, they get added to your stash as a Gold Piece!
Dance with Gog? Snap a finger! Reveal Elven Wine with a Chaser of Dragon Breath Ale? Snap a finger! Phrenk offers you something a little strong? Snap a finger! About to lose the game? Snap a finger!
But don’t go too crazy with your new-found power! Many of the Lich King’s cards, especially the offensive ones, are MUCH better if you have many fingers still attached to your hand (it’s a little tough to strangle an adventurer with just a thumb). The Lich King also has a number of cards that are better based on how many detached fingers you have. Knowing what cards are in your deck and rationing your use of fingers will be critical to playing this character. Sometimes it may actually be better to take a few lumps to the old head bone if it means you can save a few fingers until the end of the game.
Furthermore, each finger counts as a Sometimes card when they are detached, meaning that they are all subject to being Negated by “I don’t think so!” or other similar cards. When one of the Lich King’s fingers is Negated, he may detach yet another finger to Ignore the original effect again, but breaking fingers off too quickly will leave the Lich King vulnerable for the rest of the game!
Finally, fingers do not prevent effects that attack the Lich King’s Gold. Gerki knows no greater joy than forcing the Lich King to detach one of his fingers to pay for the ante in a Round of Gambling, right before he steals it from the pot while nobody’s looking!
Like all of our villains, The Lich King will come with his own set of 15 Boss Battle cards so he can take on a party of players all at once! The Lich King is far and away our most defensive boss, letting loose all of his arcane power to regenerate his body, even going so far as occasionally reattaching his own detached fingers! Heroes will need to carefully beat their way through the Lich King’s defenses and avoid his most devastating spells to make it out alive.
The Lich King is joining all the fun at the Red Dragon Inn this year, and you know it’s going to end badly for everyone! Will this titan of magical prowess dominate the table, or will he succumb to the combined might of our heroes? Preorder your copy of The Red Dragon Inn: Allies – Adonis vs. The Lich King today!
Greetings, Red Dragon Inn fans!
In case you haven’t already heard, The Red Dragon Inn 6: Villains is taking taverns by storm and is available now! Pick your copy up today at your friendly local game store or order it from us here on our website. And because of our preorder deal on Adonis vs. The Lich King, we’re offering free US shipping on all orders placed through our web store until November 30th!
If you want to see what all the fuss is about, you can check out our character walkthrough videos for each of the new villains on the new Red Dragon Inn 6 Resources page or get a great overview of the game on its product page. Conveniently, you can order straight from there if you decide you like what you see!
Hello SlugFans, we had a great time at this year’s historic Gen Con 50, and a part of that experience was our annual Doppelganger tournament with 92 enthusiastic players! What’s a doppelganger tournament, you ask? Well, the first round of this elimination tournament consists of people playing against other copies of the same character to determine who is the “real” Fiona, the “real” Lizwick, the “real” Phrenk, etc.
After that, round two was six randomly-assigned tables of adventurers:
Table 1: Phrenk hustled his potions and came out ahead.
Winner: Phrenk – Kelly Overholser
Zot – Carl Haggman
Pooky – Alex Rippke
Chronos – Bryan Strahm
Eve – Sebastian Cuellar
Nitrel – Hunter Woofter
Table 2: Bastian kept his faith, surprisingly at ease in a tavern…
Winner: Bastian – Rachel McCartney
Amundyr – Anthony Sanders
Remy – Hysam Halabi
Ozrik – Tim Shaw
Zakhan – Ryan Walczyk
Fleck – Shelby Phelps
Table 3: Kaylin’s pixie magic and moody wolf pal won the night!
Winner: Kaylin – Jim Sutherin
Sera – Bill Wieringa
Cormac – Joe Rothenberger
Keet – David Kowalski
Deirdre – Charles Schaefer
Captain – Kyle Erickson
Table 4: Lizwick brought several pounds of prevention, and victory was the cure.
Winner: Lizwick – Sarah Brun
Fiona – Tyler Zigon
Gerki – Trine Owen
Gog – Christopher Sigler
Wizgille – Shane Voegerl
Natyli – Liam Robinson
Table 5: Bryn brought her winning attitude (and huge cannon) to the match.
Winner: Bryn – Tara Ellinghaus
Halden – Antonio Godinez
Tara – Shino Takahashi
Daareka – Matt Owen
Wrench – Christine Eason
Zariah – Isaac Payne
Table 6: Torglesnarf reigned supreme over his competition!
Winner: Torglesnarf – Mark O’Brien
Erin – Nathan Stephens
Serena – William Martinez
Dimli – Christine Nolen
Vlazlo – Carey Anderson
Joran – Nathan Jones
Lizwick was the first player eliminated, perhaps a little over-prepared for the table. Torglesnarf followed soon after, taking a beating his minions couldn’t absorb for him. Bryn played a tough game, but was out third. This left Kaylin, Bastian, and Phrenk at the table, but Kaylin and Phrenk both experienced a mutual loss from a crazy drinking contest that pushed them both out of the game at the same time, leaving Bastian the final winner!
Congratulations to Rachel McCartney and Bastian, winners of the 2017 Doppelganger tournament at Gen Con’s Golden (Dragon) Anniversary!
1st Place: Bastian – Rachel McCartney
2nd/3rd Place: Kaylin – Jim Sutherin & Phrenk – Kelly Overholser
4th Place: Bryn – Tara Ellinghaus
5th Place: Torglesnarf – Mark O’Brien
6th Place: Lizwick – Sarah Brun
The Magnificent Adonis, Bard of the Ages (a title of his own making) will be joining The Party this holiday season. This hulking powerhouse with an angel’s voice is ready to singing ballads and beat some friends – er – drums, but what talents does our oiled up he-man actually bring to the table (besides a massive ego)? Glad you asked!
Adonis is a our bardic barbarian (or bardbarian) and brings some serious beefcake as well as a handful of tricks to the table. While he may not be the brightest flute in the orchestra, he is certainly the loudest, and enjoys his drinking and leaving drumstick-shaped impressions on his friends. While he’s nowhere near as good with his coin or wordplay as Fleck, his showmanship and physique more than make up for it.
Adonis begins the game with three instrument tokens: his flute, lyre and drum. Unfortunately, he usually ends the game with three broken instruments!
Why is Adonis breaking his instruments left, right and center? Well, besides the fact that they are seriously too small and dainty for him, it’s usually because he simply has gotten carried away with his performances, or needs to let off some barbarian-levels of steam. Many of Adonis’ cards gain a slight benefit from him keeping his instruments intact, as denoted by the instrument icon in the textbox of the card. These gentle buffs allow him keep up with the rest of the partygoers at the tavern.
However, many of his other cards have a significant bonus when he SMASHES his instruments! Each card that has a SMASH effect dramatically increases the power of the ability. However, smashing one or more of his instruments will mean he no longer benefits from the passive bonuses on his other cards.
Carefully managing when and how many of your instruments you break will be key to winning or losing as Adonis. While he does have a handful of ways to replace them, they are few and far between, and you’ll have to play with some pretty sub-par cards until you can replace them.
The Red Dragon Inn: Allies – Adonis vs. the Lich King is available for pre-order right now! Don’t miss out on bringing both of these characters to the party.
We are excited to be exhibiting yet again this year at Gen Con 50! Come visit us at Booth #1849 and check out all the new stuff!
RDI6, While Supplies Last
We’ll have our latest and most sinister expansion for The Red Dragon Inn series available in limited quantities this Gen Con! Come to our booth (#1849) and give our four newest, villain-est Red Dragon Inn characters a test drive!
You can also get a taste of our new Boss Mode and Team Play variants at our demo tables – then take the experience home for your game group!
The Red Dragon Inn 6: Villains is slated for a full retail release in September.
Learn How to Play Battle for Greyport!
Our experienced and friendly SlugCrew are running several Learn to Play events over the course of the convention! We’ll be giving short introductory demos at our booth, but if you want a taste of the whole game, go to the Gen Con events page and search ‘Battle for Greyport!’
Nate Heiss, one of the designers of Battle for Greyport, will also be running four of these learn to play events himself, if you want some inside-and-out expertise on your side!
We’ve done our best to make sure there are enough event slots to fit into as many attendees’ schedules as possible, so please give the event finder a quick search and buy your event tickets (or earmark your generics..) ASAP!
The following events still have tickets available as of this publishing:
|CGM17121993||Battle for Greyport – Learn to Play!
Battle for Greyport, 1.1 Edition
|CGM17121949||Learn Red Dragon Inn: Battle for Greyport w/ Designer
Battle for Greyport, 1.1 Edition
|CGM17119298||Battle for Greyport – Learn to Play!
Battle for Greyport, 1.1 Edition
|CGM17121950||Learn Red Dragon Inn: Battle for Greyport w/ Designer
Battle for Greyport, 1.1 Edition
|CGM17121951||Learn Red Dragon Inn: Battle for Greyport w/ Designer
Battle for Greyport, 1.1 Edition
|CGM17121994||Battle for Greyport – Learn to Play!
Battle for Greyport, 1.1 Edition
|CGM17121952||Learn Red Dragon Inn: Battle for Greyport w/ Designer
Battle for Greyport, 1.1 Edition
|CGM17121995||Battle for Greyport – Learn to Play!
Battle for Greyport, 1.1 Edition
This Gen Con is the first chance SlugFans have to get a copy of Blud Lite, the new Vampire-themed convention promo card celebrating the release of The Red Dragon Inn 6 over the 2017 and 2018 convention season!
In the past we’ve had Gen Con specific promos to give away at our booth that maybe ended up someplace else (like the BGG store) later on. We plan to attend more conventions than usual this year, and we’ll be bringing these with us to each of them until Gen Con 2018, when we’ll ‘reset’ to a new year and a new promo.
That’s all the news for SlugFest Games at Gen Con. We hope you all have a great show!
We’re excited to announce in-store events for our cooperative deckbuilding game, Battle for Greyport! With these new events, you’ll be able to get together at your FLGS, learn to play (or test your skills) and come away with some fancy new cards for your copy at home!
Play the new scenario, “The Return of Ripsnarl” and get a free Dragon’s Breath Ale on the house for protecting the Red Dragon Inn from the intimidating Doomwolves! This scenario comes in two flavors of difficulty so both introductory and seasoned players should find a good time.
Who doesn’t like awesome swag and supporting local business? Reach out to your Friendly Local Game Store and let them know you want Battle for Greyport Store Events! Your FLGS can order the kit through our website.
We are also eager to hear about your experience. So make sure you bring your friends, have a good time and share your feedback and stories with us on Facebook or Twitter!
Store Event Kits are for you to promote your store and our games. We want you to be successful because you are responsible for the bulk of our income! Keep up the good work and share an exciting program with your customers.
Each kit supports one table’s worth of play (2-5 players) for your customers, so we priced them flexibly to make it easy to order the amount you think will fit local demand. We tried our best to structure them so that they work for a cooperative gameplay experience and want all the feedback you can give us about the kits and the program.
You can send feedback to us at: SlugFestGames@gmail.com
We need your help giving these events the boost they need and teaching new players how to crush the monster uprisings! Storefronts will need experienced players to help facilitate these events. Store Events will offer you a chance to earn points toward your SlugCrew Rewards, as well as the opportunity to earn these new promos! We will be relying on the feedback of SlugCrew like you to improve the program. When you submit event reports, feel free to include any feedback you might have for us!
You can get all of the documentation ahead of time on the Store Events page of our website. Brief yourselves on the rules, and then get out there and let your FLGS know you want to run events!
With only 24 hours to go, our ravenous rabbit Pooky the Vicious has joined the battle as a new bonus fighter for the EXCEED Fighting System! He now crosses over to a new universe, joinging the fighters of Seventh Cross to make meals-er-friends! Pooky takes advantage of EXCEED Season 2’s new Transformation mechanic to show off how this deranged bunny will turn more and more rabid as the fight carries on.
The guys over at Level 99 Games and us have been working on putting together a crossover for a long time now and we are thrilled to see one of our characters in one of their great fighting games. You can find out more about Pooky in EXCEED and back the campaign for EXCEED Season 2 on Kickstarter.
Hi, everyone! We’re happy to announce a new resources page for The Red Dragon Inn: Battle for Greyport, our cooperative deckbuilding game. This page is where we will put new content, including alternate scenarios, videos, and updated rules documents.
Speaking of updated rules, we’ve made a few changes and clarifications to the rulebook based on customer feedback. The big change is that we’ve introduced the concept of Rest Healing. At the beginning of the game, you choose a number of HP to heal between encounters (when you level up). For your first game, we recommend 2, and we suggest bumping that number up or down as necessary for later games. Here’s the beauty part about this new rule: if you liked the game as it was before, you can simply pick a Rest Healing of 0 (now called “Hardcore Mode”) and the game plays just like it did originally.
We added lots of clarifications to the rules, too, like:
- We made it clear that Taunt is always optional, and that the down arrow just means “if you’re going to Taunt something, you need to do it right when you play the card” (pages 10 and 16).
- We reworked the monster damage section of the rules (page 11) to make it clear that all of the steps you follow when a location is destroyed are ONLY for that case, and that you don’t distribute monsters from the location at any other time.
- We made it clearer that only the defending player may recruit, discard and refill at the end of a round (page 12).
- We removed the confusing term “Encounter Cleanup” and wrote a new, more detailed section called “Ending the Encounter” (page 13).
- We added a “Tips and Tricks” section with a bit of strategy advice (page 14).
- We clarified that if you shield all the damage from a monster with an ability like Slash or Cursed, the ability never happens (page 15).
There were various other small fixes, as well (for example, the printed rulebook mistakenly says that there are 44 HP tokens, when the box actually only contains 42).
We’ve also updated the scenario The Interrupted Party. Customer feedback suggested that new players were getting frustrated by the difficulty level of that introductory scenario. After looking at customer response, it became clear to us that we were trying to do a little too much with that scenario. We wanted it to be a good introduction, a reasonable challenge for new players, and also fairly short. Unfortunately, putting all three of those things together meant that we didn’t do any of them particularly well. So, for the updated Interrupted Party, we removed the “short game” requirement and just focused on the other two.
So, we hope you like the updates. Be sure to bookmark the resources page for new content and updates. Thanks, everyone!