SlugFest Games
Facebook Twitter RSS
magnify

The Red Dragon Inn 6: Villains Kickstarter Launch!

Published on November 15, 2016 by in SlugNews

rdi6kslogoksbrandfriendlyinfo

You and your wicked companions have spent the day pillaging the countryside and “dealing” with meddlesome adventurers. It’s about time you kicked back with a pint at the evil equivalent of The Red Dragon Inn – The Black Dragon Depths, a nefarious tavern hidden deep in the catacombs below Greyport. No more heroes this time. Now you get to play as the bad guys!

The Red Dragon Inn 6: Villains is a the next stand-alone expansion to The Red Dragon Inn series of games. In this game you and up to 3 of your friends will be playing as evil villains celebrating the defeat of your archenemies at a wild fantasy party. You will gamble, brawl and drink the night away as you compete to be the last villain standing at the end of the night.

Best of all, these four new characters are completely compatible with all of the previous sets of the game!

The Red Dragon Inn 6: Villians stands to unlock a ton of awesome new features never before seen in an RDI base set including a new event deck and two new game modes. We have a ton of information available on the Campaign Page over on Kickstarter!

The campaign ends on December 14th, so their is no time to waste. Join us for another wild party and help us introduce a bit of wicked evil into the Red Dragon Inn!

round

Vote on the Wicked Wench for RDI6!

Published on November 7, 2016 by in Uncategorized

wickedwenchvote

The Red Dragon Inn 6: Villains Kickstarter launches on November 15th, introducing four brand-new villainous characters to the game. To celebrate the new game, we are creating a brand new Wench, one evil enough to serve pints to our new bad guys and gals. Best of all, you will decide which of our Wicked Wenches gets the job!

Cast your vote in this preliminary round by following this link or by clicking on the banner below. The two most popular wenches from this round of voting will move on to a final head-to-head vote after the Kickstarter campaign launches. The preliminary round ends November 14th, so there is no time to waste!

Find out who made it through the preliminaries on November 15th, and catch you all for RDI6: Villains!

rdi6kswenchvote-copy

SlugCrew Update: Adonis and Battle for Greyport

Published on November 2, 2016 by in SlugCrew

Hello, everyone! First, we need to clear up a misconception about the post a few days ago about Adonis. We’ve received word that the first sentence angered some people:

“We’re happy to announce a new Red Dragon Inn character, available only to SlugCrew for a limited time!”

Oh, English. Sometimes you’re hard to write clearly. To clarify: we don’t mean “available to SlugCrew now, then never available to anyone ever again.” We mean “available now to SlugCrew, then later available to everyone.” The stuff we wrote at the end of the article made this clearer, but we fear that some readers may have read the first paragraph and then just flipped the table. Sorry about that! Yes, Adonis will eventually be available as an RDI character available for purchase. We just don’t know exactly when yet, or in what product. But for now, the only way to get Adonis is to run SlugCrew demos.

 

BFGBox

Speaking of running demos, we have a new game coming out! The Red Dragon Inn: Battle for Greyport is our new cooperative deckbuilding game about defending the city from evil monsters, and it will be on store shelves within the next few weeks! From now until the end of January, any SlugCrew demos of Battle for Greyport will earn double SlugCrew points! This is a great way to put that copy of the game you got through Kickstarter to good use. And if you don’t have the game yet, you can ask your FLGS to contact us for a demo copy. Run some Battle for Greyport demos for us and you can earn your way to Adonis even faster.

Presenting The Magnificent Adonis, Bard of the Ages!

Published on October 21, 2016 by in SlugCrew

We’re happy to announce a new Red Dragon Inn character, available only to SlugCrew for a limited time! He’s a strapping young bard whose musical talent and skill in a fight made him a great addition to the adventuring party. He is, however, rather full of himself, as indicated by his flowery title (which, of course, he invented)…

The Magnificent Adonis, Bard of the Ages!

adonisfullbody

Most bards are content to stay in the back of the party and use their bardic magic to lend magical and moral support. Adonis is not “most bards”! Adonis is a fine specimen of a man who can brawl just as well as he can carry a tune. He is well aware of his prowess and he makes sure that everyone around him is aware of it, too.

How to Play Adonis

Adonis is very simple to play, but offers interesting choices during the game. In addition to his Character Deck, Adonis has three instruments – a flute, a lyre and a drum. Some cards give you a better effect if you smash an instrument, but other cards give you a better effect if a certain instrument is still intact, so choose wisely!

 

Instruments

When you play a card that allows it, you may choose to smash an instrument for a better effect. Just choose an instrument and flip it over to its broken side. Of course you can not smash an instrument that is already smashed!

Broken Instruments

Well why wouldn’t you just smash instruments constantly, then? Two reasons: first, instruments are a limited resource. You only have the 3 instruments, and there are only 2 cards in your deck that let you replace broken instruments. Second, there are cards in Adonis’s deck that give you a better effect if a certain instrument is unbroken.

Rhythmic Beatdown

See that drum icon? That means that if your drum is unbroken when this card resolves, you get the better effect. You don’t need to smash the instrument – the better effect just happens. So choosing which ones to break and whether or not you destroy them all is critical to surviving the tavern!

And that’s it! No, really, that’s how simple it is to play this character. Just make good choices about when to smash and when not to, and you’ll be piloting Adonis to victory!

If you want to see the full rules, with examples and so forth, go here. But what you just read here covers nearly everything.

Also, There’s This…

Shredding for the Fans

Available Now to SlugCrew

To get Adonis, you need to earn 150 SlugCrew points. In general, that’s the amount of points you get for 30 hours of demos at stores or conventions (although we sometimes also give bonus points for special events). So sign up for SlugCrew and start earning those points!

Those of you following SlugCrew will notice that the previous SlugCrew character, Keet, is now available on store shelves, and has been since August. That left us in limbo, with no SlugCrew character for a couple of months. We’d like to apologize for that – it was primarily just due to poor planning on our part. We will try to improve upon this in the future.

Some of you may be asking “when will this character be available for purchase?” The honest answer is “we’re not sure yet.” The more speculative answer is “not before Gen Con 2017 and possible quite a bit after that.” We’ve got a few game ideas in the pipeline, and we’re not sure exactly where this character will fit in.

But remember, you can get Adonis right now by signing up for SlugCrew, heading to your FLGS and demoing some games! Go run some events for us and you will find yourself “gazing upon perfection”!

Gazing Upon Perfection

What’s the “Order a Drink” Phase?

Published on August 24, 2016 by in RulesFest

Hello, RDI fans! If you’ve looked at newer RDI characters like Keet and Nitrel, or if you’ve purchased a recent printing of RDI 1 or 2, you’ll notice that a few things have changed. Specifically, we’ve simplified a lot of card wordings. Our goal was to make the game easier to understand by reducing complexity and cognitive dissonance.

Now, to be clear before the internet catches fire: there are no functional changes here. The game is the same as it was before. We’re just simplifying the language we use on cards and elsewhere to make the game more approachable for new players.

So, with that out of the way, what’s changed?

Order a Drink Phase

The “Buy Drinks” Phase was always a bit of a misnomer that sometimes led to confusion when a new player grabbed a gold coin to “buy” the drink they were giving to another player. In fact, every time we taught the game to new players, we had to say “don’t worry, you pay for those drinks later”. Well, now we don’t have to explain that anymore, because “Order a Drink” captures that concept in a much more natural way. So, now you order a drink for a friend, then you drink to end your turn.

Of course, any card that says it works during the Buy Drinks Phase works the same way during the Order a Drink Phase, because they’re the same phase.

Gambling Card Wording

In the early days of RDI, the philosophy of SlugFest Games was “put everything on the cards so players don’t have to refer to the rules during the game”. In some cases, we succeeded at achieving the goals of this philosophy, and in other cases, we didn’t. Gambling cards (especially “Gambling? I’m in!”) are an example of where this philosophy needed to be revisited. Here’s a card from the previous printing:

GII6thEd

Here’s what we explain on this card: if you play it as an Action, you start a Round of Gambling, everyone has to ante, and you’re winning. It also explains that you can’t play it after a Winning Hand (more on that in a bit). Here’s some stuff that isn’t explained on the card: the fact that you go around the table playing Gambling and Cheating Cards or passing and the fact that the last card played wins the pot.

In other words, despite the complex wording, it doesn’t tell you everything, and you therefore still need to know what a Round of Gambling is and how it works (each player antes, proceed in turn order playing cards or passing, last person to play a card wins the pot, etc). To know all of that extra stuff, you need to refer to the section of the rules about gambling. And there’s the rub: as long as you have to read the rules to know how gambling works, then why complicate the cards with a partial explanation?

Here’s the new version:

GIINew

Once we assume that you know the basics of how a Round of Gambling works, the card actually becomes super simple.

A second change we made to Gambling Cards is that we moved the text that tells you that you need to cheat to beat a Winning Hand onto Winning Hand itself.

Winning Hand

For a long time, the restricting was written on the Gambling Cards. This ensured that a player could know the restriction by looking only at the cards at his or her hand, but the downside was that it added two lines of text to every Gambling Card in the game – two lines which were easy to overlook. We like the simplicity of this wording better, and besides, the explanation of “you have to cheat to beat a winning hand” makes thematic sense and is easy to remember.

Note: Three older Gambling Cards can legally be played after Winning Hand: Erin’s “It is not wise to upset a Druid”, Captain Whitehawk’s “That’s a fine hand there, but this one’s got you beat”, and Ozrik’s “I only gamble if it’s a sure thing”. All three of these cards may still be played after Winning Hand, as before, and future printings of these cards will make that clear. Sorry for the confusion, but we feel that the simplicity is worth it.

Drink Icons

Those of you who have played with a Red Dragon Inn 5 drink deck know that we tried something new:

Wine with a Chaser

Those drink icons were such an improvement over the text version of the same effect that we decided to extend them to the rest of the drink decks. I mean, have you ever actually read the text for a chaser card? It’s pretty daunting.

Light Ale with a Chaser

Here’s the better version:

04-2-LightAleChaser

“Ignore a Drink”

Related to chasers, have you ever noticed that previous versions of cards that Ignore a Drink actually say “Ignore a Drink Card”?

Blade Poison

This wording leads to two different problems with new players. First, by saying “Drink Card” instead of “Drink”, it causes confusion when we explain the rule that a Drink plus Chasers all count as a single Drink that you can Ignore all at once. So, “Ignore a Drink” is better, since it makes sense in both the case of a single Drink and the case of a Drink with one or more Chasers.

There’s a second point of confusion on there, too. Have you ever taught RDI to a new player and had to explain to them that they should wait to play their Ignore until after they reveal their Drink because it might be something good like Holy Water? We’ve had to explain that many times. One of the issues is that the reminder text confusingly says “may”. That’s a bit of a problem, since looking isn’t actually optional.

The new wording gets rid of both confusing points, and is shorter and simpler to boot:

Exploding Coaster

(No, “Ignore a Drink” doesn’t mean you can now start Ignoring Drink Events with these cards! Those are still different.)

There are a few other small changes, but that covers the main things. Again, nothing here represents a functional change – we’re just simplifying cards to make sure that new players grok the game as quickly as possible.

If you have any questions about these changes or anything else, please hit us up on Facebook!

Keet and Nitrel Now Available!

Published on August 15, 2016 by in Uncategorized

KeetandNitrelBox

The goblins have arrived!

We’re happy to announce the availability of Keet and Nitrel, our new two-character expansion to The Red Dragon Inn! This is the first Ally double-pack, giving you two brand new characters at one great price. The box contains everything you need to add two fun new characters to any RDI base set. On top of that, the set features player mats and deck dividers that are compatible with  The Red Dragon Inn 5: The Character Trove!

These goblin siblings each bring a novel mechanic to the party, leading to interesting game play, fun choices, and zany new situations. Here’s what we posted about the mechanics a few months ago:

 

Keet doesn’t start the game with Gold like other characters do. Instead he is dealt an appropriate number of random cards from his Artifact Deck. Each Artifact counts as a Gold for all card effects, and at the start of the game none of them are revealed. These special cards have a wide variety of powers, some of them good for the owner while others are bad. Sometimes they will give you a great way to make a player lose a LOT of Fortitude. Other times you’ll find yourself stuck with an Artifact that will slowly whittle away at your defenses. Not even Keet knows the significance of his starting pile of Artifacts, so it’s anyone’s guess whether or not it’s safe to steal or gamble with them.

Nitrel adds a new shared deck to the table, the Bomb Deck. As far as this goblin is concerned, there’s no better way to celebrate a successful day’s dungeon delving than by setting off mild explosives in a tavern, and it appears that the rest of the Party is in for a bit of (extremely dangerous) fun!

Many of Nitrel’s cards tell players when they get a bomb. Usually bombs do what you’d expect them to – explode violently and cause a little Fortitude loss. Other times, however, you’ll find them causing all sorts of extra mayhem. You may find yourself pointing the business end of a Goblin Candle at another player or the whole party could be literally burning up their Gold to avoid a massive Pot of Boom!

It’s all fun and games until someone is lit on fire! Then it’s a party!

 

Get the goblins today! You can preorder the product from us, or you can get it from your own Friendly Local Game Store. If your FLGS doesn’t carry it yet, tell them that they should!

Fleck wins the 2016 Doppelganger Tournament!

Published on August 10, 2016 by in SlugNews

We love Gen Con. Tens of thousands of gamers descend on Indianapolis and play every kind of tabletop game you can imagine. 96 of those gamers chose to play in this year’s Red Dragon Inn Doppelganger Tournament. What’s that, you ask? Well, the first round of this elimination tournament consists of people playing against other copies of the same character to determine who is the “real” Fiona, the “real” Lizwick, the “real” Phrenk, etc.

After that, round two was six randomly-assigned tables of adventurers:

Table 1: Chronos the Time Mage used his timey-wimey stuff to great effect.

Winner: Chronos – Mark Walsh
Zakhan – Donald Marter
Sera – Sarah (!) Roby
Zariah – Morgan Rippke
Halden – Erin Leece

Table 2: Tara navigated her way through a tough table.

Winner: Tara – Jesse Leece
Ozrik – Shelby Phelps
Remy – Ryan Kunz
Joran – Mark Morrison
Dimli – Jonathan Cucchiaro

Table 3: Fleck won with his usual flair and panache.

Winner: Fleck – Lacey LaRue
Pooky – Rebecca Barnes
Captain Whitehawk – Patrick Brewington
Bastian – Sabrina Wing
Serena – Ashley Lane

Table 4: Cormac raged his way through the competition.

Winner: Cormac – Andrew Corrington
Bryn – Mariam Ahmad
Deirdre – Nicole McDowell
Nitrel – Matt Griessler
Keet – Ryan Walczyk

Table 5: Fiona won an interesting game that included an EPIC heads-up battle with Wrench!

Winner: Fiona – Denielle Kassan
Gerki – Hans Petersen Phrenk – Eric Barlett
Wizgille – Keith LaRue
Kaylin – Ben Roby
Wrench – Timothy Smith

Table 6: Erin shapeshifted her way out of trouble and advanced.

Winner: Erin – Don Leaman
Gog – Rob Castiello
Eve – Alex Rippke
Lizwick – Thomas Scheu
Natyli – Rhiannon Koch
Zot – Aaron Berg

Finalists

Interesting note: final table competitor Don Leaman also made the final table back in 2014! This guy can play.

Unfortunately, Don (playing Erin) was the first elimination from the final table, running out of gold due to a couple of brutal rounds of gambling. Fiona was next out thanks to some nasty drinks. Chronos and Cormac went out simultaneously next due to yet another round of gambling that they couldn’t defend against. That made it heads-up between Tara and Fleck, with Fleck having a big advantage on Fortitude/AC spread. A couple of drinks later, it was all over!

Congrats to Fleck and Lacey LaRue for taking down our biggest Doppelganger Tournament ever!

1st Place: Fleck – Lacey LaRue
2nd Place: Tara – Jesse Leece
3rd/4th Place: Chronos – Mark Walsh and Cormac – Andrew Corrington
5th Place: Fiona – Denielle Kassan
6th Place: Erin – Don Leaman

Gen Con Promo Card

Published on July 8, 2016 by in Uncategorized

Hey, everyone! Gen Con is coming up, and with it, we’re revealing a new Red Dragon Inn promo drink!

In honor of the upcoming release of our dungeon-delving goblin siblings, Keet and Nitrel, we thought it would be good to have a drink that looks like it came straight from a dungeon’s loot. Presenting…. Pharaoh’s Toast.

Yes, this drink really packs a wallop, but it also gives you extra ways to avoid it. Because it’s a Drink Card, you can use any card that lets you Ignore a Drink. However, you can also prevent the Fortitude loss by playing a card that lets you, for example, Ignore an Action Card that affects your Fortitude. You can even reduce the Fortitude loss with a card like Serena’s “Yes, in fact, this is Holy Paladin Armor!”

To get this card, purchase any item from our booth at Gen Con (booth #1849). May we suggest Keet and Nitrel?

And for those of you who won’t be attending Gen Con, don’t worry – Pharoah’s Toast will very likely be available through other channels in the future. Stay tuned!

Two New Allies, One Sweet Deal

Published on May 5, 2016 by in SlugNews, Uncategorized

KeetandNitrelBox

Look, I’m sure anything of value in here would have been sturdy

enough to survive the vault door blowing in instead of out.

-Nitrel the Sapper

SlugFest Games is excited to announce the upcoming release of The Red Dragon Inn: Allies – Keet and Nitrel, a two-character expansion to The Red Dragon Inn! Meet the goblin siblings Keet and Nitrel, both winners from the 2014 Character design contest (read more here) where their clever designs and exciting mechanics earned them a seat in the tavern. We are also excited to share a brand new format for our Allies line of expansions. This is the first Ally double pack, giving you two brand new characters at one great price. On top of that, the set features Character Trove compatible components!

Goblins who adventure together party together!

Keet

Keet’s illustrious career of tomb raiding has uncovered fantastic artifacts of both magical and cultural significance. It’s a shame that few of them ever end up in a museum! Digging up the past in his homeland has led him to Greyport, where tales of ancient dwarven ruins (and a particularly exciting inn) have peaked his pointy green ears. With his sister in tow, no dungeon vault will be safe from his enthusiastic looting – er – research!

KeetC1

Keet has a very unique mechanic that sets him apart from all other characters, and has the potential to turn gold theft and the gambling meta-game on its head: instead of Gold, Keet has Artifacts.

Keet doesn’t start the game with Gold like other characters do. Instead he is dealt an appropriate number of random cards from his Artifact Deck. Each Artifact counts as a Gold for all card effects, and at the start of the game none of them are revealed. These special cards have a wide variety of powers, some of them good for the owner while others are bad. Sometimes they will give you a great way to make a player lose a LOT of Fortitude. Other times you’ll find yourself stuck with an Artifact that will slowly whittle away at your defenses. Not even Keet knows the significance of his starting pile of Artifacts, so it’s anyone’s guess whether or not it’s safe to steal or gamble with them.

KeetC2

Artifacts don’t stay face down forever, though! Playing Keet will require a lot of clever risk management. One of the safer ways to reveal your Artifacts is to gamble with them. Each time a face down Artifact is used to pay the ante, Keet gets to peek at it, letting him and only him know whether or not he should try to win it or let someone else get stuck with a boogie.

Other players will definitely be paying attention to how Keet plays during a Round of Gambling when an Artifact is on the line. If the Keet player is aggressively trying to win, they can bet on that Artifact being a really good card… unless he was bluffing the whole time!

To add just another wrinkle to gambling, many of Keet’s Artifacts can be used to hold the pot for ransom. If Keet antes a face up Cursed Idol of Doom, for example, how many folks are going to want to keep trying to win the pot? In this way, Keet can sometimes just win a round of gambling without even playing additional cards!

Keet can also slowly reveal Artifacts by using his character cards. The upside is that most of Keet’s character cards guarantee that he keeps the freshly revealed Artifact. This is great, especially if he reveals something like the dreaded Scorpion Brooch. The downside is that most of Keet’s character cards guarantee that he keeps the freshly revealed Artifacts! This is bad, especially if he reveals a Gleaming Gem of Inebriation. Clever players will have ways to get rid of their own negative Artifacts though – such as paying with it to buy additional drinks!

Either way you decide to go about revealing artifacts, keep in mind that it’s a good idea to get some actual Gold in your Stash. Whenever someone with questionable definitions of ownership comes by *cough* Gerki *cough*, you can bet they’ll be looking forward to stealing your Artifacts.

Nitrelt

Like many goblins, Nitrel is an obsessive pointy-eared little fireball. She loves things that go boom! So whether that’s setting off dungeon-busting charges or “perfectly safe” fireworks, you can bet you will find her holding the matches. Fortunately, adventurers usually need someone who can cleverly deconstruct obstacles or blow stubborn doors off their hinges, so Nitrel and her talents seem to be in high demand.

As an added bonus, working with the Party has hooked her up with Phrenk, a very reliable source of regeneration potions – all the better to keep her fingers!

NitrelC1

Nitrel adds a new shared deck to the table, the Bomb Deck. As far as this goblin is concerned, there’s no better way to celebrate a successful day’s dungeon delving than by setting off mild explosives in a tavern, and it appears that the rest of the Party is in for a bit of (extremely dangerous) fun!

Many of Nitrel’s cards tell players when they get a bomb. Usually bombs do what you’d expect them to – explode violently and cause a little Fortitude loss. Other times, however, you’ll find them causing all sorts of extra mayhem. You may find yourself pointing the business end of a Goblin Candle at another player or the whole party could be literally burning up their Gold to avoid a massive Pot of Boom!

It’s all fun and games until someone is lit on fire! Then it’s a party!

NitrelC2

The key to playing Nitrel well is to always be exploding. While many of her bombs don’t care who is setting them off, her years of experience has made her immune to a fair number of her own explosives. So, even though she may have to deal with suffering a little bit of damage from a wayward bomb, she doesn’t have to deal with them exploding in her face as nearly as often as you’d expect.

She can also be a very punishing gambler, with many specialty cards that let her pay with Bombs instead of Gold. It takes some serious grit to play games of chance with a demolitions expert like Nitrel!

The Red Dragon Inn: Allies – Keet and Nitrel is coming this Summer 2016 and will be available for just $24.95. With RDI5-style player mats and deck dividers, they are set to be a great new addition to your Character Trove, and with their ability to turn the game on its head, you’ll be playing Red Dragon Inn in a whole new way.

Components

 

The Red Dragon Inn: Battle For Greyport

Published on March 29, 2016 by in Uncategorized

 

NewBox copy

No, Pooky. Those aren’t our friends. – Zot the Wizard

SlugFest Games is excited to announce the upcoming release of The Red Dragon Inn: Battle for Greyport, a new cooperative deckbuilding game set in the fantasy world of The Red Dragon Inn!

You and your friends will be rallying the people against dozens of different monsters as you make your way through the city of Greyport. Recruit powerful heroes to your deck and arm them with a variety of items all while leading the charge with your own unique character cards. Will you methodically eliminate your opponents one by one? Or throw caution to the wind and let fate decide the outcome with a roll of the dice and turn of a card? Either way, it will take the combined effort of each player to save the city… and the tavern!

Starting

I am just that kind of priestess! – Deirdre the Priestess

A Character Among Heroes

Each player begins the game with a deck of fresh-faced heroes as well as a couple of items and their first level character card. On a player’s turn, everyone attempts to slay the monsters attacking that player by playing a hero and equipping them with an item. Each item a hero is equipped with augments their damage and often provide them with new abilities. However, all of the pressure is on when the hero commits to a fight. After a hero starts a fight with another monster, they pick up their damage dice and leave everything to the luck of the roll. Deciding when to play it safe and take out a weaker monster you know you can slay versus shooting the moon and hoping to roll exceptionally will have tremendous consequences on the rest of the party.

A hero can only fight one monster at a time, and in classic heroic fashion, the enemy is numerous and incredibly dangerous. That’s where your friends come in!

One of the most exciting features of The Battle for Greyport is the lack of downtime between turns. Every turn, all of the players in the game get an opportunity to help out the active player in dealing with their group of monsters. Working with the other players and the heroes and items they bring to the table will be key to eliminating the toughest of monsters and reducing the amount of damage you will suffer. The key to victory will rest in how cooperative the players are with one another, because if anyone suffers a lethal attack, then the city is lost and everyone loses!

MonsterLocation

The trick is: I just instinctively aim for the head! – Fiona the Volatile

Worgs and Trolls and Dragons, Oh My!

Each time players defend Greyport, the experience will be different. There are a wide variety of different monsters and bosses to battle as well as locations to visit. With multiple scenario-driven game settings to play, players will be able to play dozens of times and continue to be introduced to new content, ways to win and ways to lose!

Each boss provides a scenario with specific monster variety and challenges for the players. These scenarios take place across multiple encounters at different locations in the city, adding yet another level of intrigue to the game. A player with foresight will be able to make use of not only the advantages provided by the current encounter, but also the ones that are yet to come!

Recruit

Um, guys… I think there was a miscalculation during treasure division… – Gerki the Sneak

To Arms!

To help you battle the forces of evil, you will need to recruit powerful heroes and items to your deck of cards. Each encounter provides each player with a set number and quality of coin tokens. Each of these tokens is exchanged for a new hero or item that gets added directly to your hand.

Many of these new cards will have immediate advantages that will have an immediate, massive impact on the game while others will have a more subtle, long-term effect on your whole game. Do you recruit the wild Barbarian who can slay both of the worgs in front of you, or do you take on the aid of the Collegium Archivist who will methodically improve your deck and dispel the curses you have collected from the nastiest of monsters?

BFGLiveKS

 

Let’s toast the Goddess! – Deirdre the Priestess

Answering the Call to Action

The Red Dragon Inn: Battle for Greyport has already successfully funded on Kickstarter. With only two days left in the campaign, many fans of deckbuilding games and The Red Dragon Inn have joined forces to unlock new monsters, bosses, locations, items and heroes. Everything achieved by the success of the Kickstarter campaign improves every copy of the game, with each bonus unlock becoming an “add-in” that is automatically included in the box!

However, we are offering a Collector’s Edition of the game that will only be available through the Kickstarter, a brief post-Kickstarter pre-order period and select retailers while supplies last. You won’t want to miss out on bonus content like the poster, metal components by Campaign Coins, super-sized life counter dice and early access to promo drinks that won’t be available until 2017!

A Community Effort

We at SlugFest Games are thrilled by the success of the Kickstarter campaign and love the feedback we have received from players enjoying the [Preview Print and Play] we have made available. With your help we have made our game even better than we could have hoped for!

PRCampaignLink

 

PRPnP