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En Garde Reforged Available Now!

En Garde Reforged is now available on DriveThruCards! This modern reboot of the SFG classic was made possible by our fans on Kickstarter.

You play as an impeccably-dressed Renaissance-era duelist with a score to settle. Vanquish your opponents with powerful attacks and avoid your enemies’ attacks with your expert skill. Should you find yourself becoming unkempt and fatigued, pick up a second sword or a buckler to regain the upper hand. If things get really bad, you could always pull out your pistol… That would even the odds! When the battle has ended, will you be the last one standing, or will your second have to drag you off the field?

En Garde Reforged is a cinematic action card game for 2-6 players, mixing daring sword fighting with strategic hand management elements. We have revamped the design of the cards from our old 2005 version of the game, enhancing the play with even more daring do. If you are interested in learning more, check out these two updates from the Kickstarter Campaign:

  • How to Duel – Where we break down the card types and mechanics as well as feature a fancy, animated example of play!
  • En Garde Reforged – Where we talk about the new design choices and how we approached modernizing the mechanics.

So if your a long-time fan who was desperate to relive a classic, or a brand new player looking for a fast and dirty sword fight straight out of Robin Hood, the wait is over! Order your copy today!

GII Design Contest Winners!

Published on January 31, 2019 by in SlugNews

Back in June we announced a game design contest in anticipation of our upcoming re-release of our Gambling? I’m In! title. We are happy to announce the winner of that contest: Dragon Hunt, by David DeLauder!

Here’s David with his trusty Character Trove!

Dragon Hunt follows in a long line of GII games that take the simple form of “get a hand, exchange some cards, do a few betting rounds, then show hands and see who wins”. What makes this game fun and interesting, however, is that you’re hunting a dragon, but you don’t actually know what kind of dragon (i.e. color) you’re hunting until partway through the game!

The main ways you score points are with cards matching the dragon’s color, and with “rank diversity”. In other words, a hand with many different ranks is much better than a hand of all rogues (or even all warriors, for that matter!) Several variants are also available to tweak scoring and change the incentives around a bit.

This game is easy to learn, flavorful and fun, so we’re very happy to award our top prize ($300 and a copy of the upcoming game) to David. Congratulations!

We also have two honorable mentions: Rank and Class by Jay Anderson, and Streets of Greyport by Todd Christopherson.

Jay Anderson, creator of Rank and Class

Rank and Class is a Rogues and Warriors variant that kinda made us smack our foreheads and go “of course! Why didn’t we think of that?” Normally in Rogues and Warriors, you get two cards and the best hand wins. Easy peasy. In Rank and Class, everything works the same, with one critical difference. Instead of looking only at your own cards, you are dealt two cards – one of which only you can see, and the other of which only everyone else can see. In other words, you get two cards and look at one of them, but you hold the other one up to your forehead so you can’t see it, but everyone else can.

Turns out, this small change makes the game quite different and super interesting! Thanks, Jay!





Todd Christopherson, creator of Streets of Greyport

Finally we have Streets of Greyport by Todd Christopherson. In this game, you’re loading up your cart with various kinds of goods (cards), and are pressing your luck, getting as many cards of the same color as you can into your cart before hitting three rogues. You then move cards to your warehouse, and the player with the most total rank points in their warehouse at the end of the game is the winner! This game caught our attention because it was quite different from any existing GII games, so we’re happy to give it the accolades it deserves.

Jay and Todd will receive $100 and a copy of the upcoming game as well. And if you’ve read this far, you’ve probably noticed that I keep saying “the upcoming game”. Well, there will be an announcement about that product in the next couple of weeks, but I can say that the product isn’t just a reprint of GII. It’s bigger than that. Physically bigger, in fact…

Season Five is Live!

Published on January 11, 2019 by in SlugCrew, SlugNews

For everyone who’s been waiting for the next update to our Red Dragon Inn Organized Play program, it’s available now! We’ve updated the winner’s pins again, included new promos and swapped out the swag. Let your Friendly Local Game Store know – you want to play Red Dragon Inn tournaments!


Organized Play is your opportunity to prove that you’re a tavern brawling expert in Red Dragon Inn Tournaments! These tournaments are hosted by Tournament Organizers at your local game store, giving fans of RDI a friendly place to compete for fabulous prizes.

We’ve continued to update and refine what we include in the kits, and we’re excited to share this season’s stuff with you.


The Season 5 OP Kit includes enough material to run two tournaments with the following prizes:

  • 6 copies of the Premium Promo: Berserker Brew (3 for each tournament)
  • 40 copies of the Participation Promo: Malt of Invention (20 for each tournament)
  • 2 Season 5 Winner pins awarded to the champion of each tournament
  • 2 Wild Card Prizes; 1 RDI Logo vinyl sticker and 1 Prize Bin Marker (1 for each tournament)

Continuing with our past policy, we are offering OP Season 4 Catch-up Kits with enough copies of Celebration Shochu and Future Brew so you can run a third tournament. These Catch-up Kits are only $5 when your store orders one with a Season 5 kit. Catch-up Kits are only available when ordered directly from our webpage.


Who doesn’t like awesome swag and supporting local business? If you’re stoked to see more promo cards and swag like this then reach out to your Friendly Local Game Store and let them know you want Organized Play!

We are also excited to hear about your experience. So make sure you bring your friends, have a good time and share what you did with us on Facebook or Twitter!


OP Kits are for you to promote your store and our games. We want you to be successful because you are responsible for the bulk of our income! Keep up the good work and share an exciting program with your customers.

Each kit comes with enough material for two events. We tried our best to price them economically and want all the feedback you can give us about the kits and the program. You can send feedback to us at:


We are going to need you for Season 5 as well! Storefronts will need dedicated RDI fans to run these events. Organized Play will offer you a chance to earn points toward your SlugCrew Rewards, as well as the opportunity to earn these new promos! We will be relying on the feedback of tournament organizers like you to continue improving the program. When you submit event reports, feel free to include any feedback you might have for us!

You can get all of the documentation ahead of time on the Organized Play Page of our website. Brief yourselves on the rules and regulations, and then get out there and let your FLGS know you want to run events!

The 2019 SlugCrew Rewards!

Published on January 4, 2019 by in Uncategorized

Happy New Year SlugFans!

As we launch into another year of gaming, it’s time to share 2019’s exciting new rewards for the SlugCrew program!

SlugCrew is our international team of gamers who demo, run tournaments and share their love of SlugFest Games with others. By running events at game stores and conventions, SlugCrew members earn special rewards like promo cards for The Red Dragon Inn as well as pre-release versions of upcoming Character Decks. Ozrik, Wrench, Keet, Adonis and Murgath have all been pre-released to SlugCrew over the life of the program.

Long story short: play the games you love, tell us about it, and we send you cool stuff!

We have three brand new promo drinks for 2019’s SlugCrew Minor Reward. Oozing with new mechanics introduced by RDI7 and The Wench, we have two new Elixirs, potent drinks with persistent effects and another brew from one of Chronos’ timelines. To play with promo drinks, just shuffle a few into your normal Drink Deck.


You can earn these drinks by getting 30 SlugCrew points (or about 6 hours worth of demoing). SlugCrew who earn 150 points or more will get our Major Reward, a brand new pre-release character deck: Piper, the Eagle-Eyed Sniper!

After helping our heroes save the town in the Battle for Greyport, Piper, the Eagle-Eyed Sniper, has proven herself worthy of a spot at the table. The veteran ranger and bounty hunter joins the party at The Red Dragon Inn, and finally adds an Archer to the roster (something our fans have been asking for for ages)!

Piper is based on one of the Honorable Mention winners from the Character Design Contest, Hunter the Hunter. Hunter introduced the idea of novelty arrows and a quiver deck to the game. He was the last character remaining to be introduced to the game, and as soon as we received the artwork for the Eagle-Eyed Sniper for BFG we knew who our archer was going to be!

Piper has a side deck, called the Quiver, which contains multiple, unique trick arrows. These cards have all the card subtypes you know and love, and offer her a number of fancy options throughout the game. At the start of her turn, instead of drawing only from her character deck, she first draws an Arrow, and then finishes drawing to a hand of 7 cards. Piper also draws Arrows when she plays a card that tells her to. In this way she can hoard Arrow cards in her hand until she decides it’s time to blot out the sun and make it rain!

On her turn, Piper can either play an Action card as normal, or play an Arrow card, If she plays an Arrow card, after it resolves she may play another, and another, and another, and another… essentially firing every arrow she has drawn up to that point in the game!

However, blowing through your Arrows in quick succession could run you out of ammo real quick. Unlike all other side decks released so far, Piper’s Quiver does not reshuffle when it’s exhausted. Once Piper is out of Arrows, she can no longer draw them! She is a professional survivalist though, and can slowly refletch her arrows with a handful of signature cards. So if the game runs long, she can cherry pick the right arrow for the job at hand, whether that’s avoiding nasty drinks, catching cheaters, or lighting adventurers on fire.

Piper will be part of a later product release, but until then will only be available through the SlugCrew program. So sign up today and start earning those points!

Update about the En Garde Reforged Kickstarter Campaign

Hello, backers. First of all, please allow us to apologize for the confusion around the En Garde Reforged Kickstarter campaign and ensure you that we do plan to ship games to all backers very soon. It has come to our attention that backers just received notification from Kickstarter of an intellectual property dispute around the game. Here is some background.

In the 70’s a role-playing game by the name of En Garde! was created. By the time of our release of our swordfighting game in 2005, that property appeared to be abandoned. However, when our game came out, the owner of that property contacted SlugFest Games and an arrangement was made allowing the two products to co-exist. With the upcoming reboot of our game, the owner of the role-playing property reasserted his claim to exclusive use of the title, asked us to change our name, and filed an IP dispute with Kickstarter. Conversations with the RPG owner have proceeded cordially, and we have agreed to change the name of our product to En Garde Reforged, as previously announced.

Kickstarter takes it as a policy to generally avoid acting as arbiter in an IP dispute, and has therefore locked our campaign until such time as the RPG owner informs them that the situation has been resolved to their satisfaction. We are working with the other party to see that this happens as quickly as possible.

Please rest assured that the only dispute here involves the game’s title, not the game itself. This allows us to confidently say that we will be able to ship the game as promised.

We will give more updates as the situation develops. Thanks for your patience, and sorry for the trouble.

Jeff Morrow
President, SlugFest Games

Prize Cards Join The Red Dragon Inn!

Published on July 10, 2018 by in Uncategorized

Today, we are thrilled to introduce a new, exciting way to spice up your game of The Red Dragon Inn: the Prize Variant.

The Prize Variant is a new way to amp up a Round of Gambling by adding some serious stakes to pot (as if losing all your gold wasn’t important enough!). Each of the Prizes we will be introducing have some pretty significant consequences, and your ability to outplay your opponents in a Round of Gambling will become an important part of your game-winning strategy.

Prizes are a new kind of card that represent special trophies you win along with all the sweet sweet gold when you take the pot after Round of Gambling. That means you can win them by just outplaying everyone at the table like an honest adventurer, by pulling off some cheaty shenanigans, or by catching a cheater trying to pull off some cheaty shenanigans! You can check out the full rules for prizes here.

At the start of the game, take any number of Prize cards you like, and add them to the Inn’s supply (where you keep the extra gold and such).

When a player starts a Round of Gambling, they also pick one of the available Prize cards to add to the pot, then play proceeds as normal. When you claim a Prize, leave it in front of you, then follow its instructions at the appropriate time. For example: The Absorbent Towel triggers “The next time you Ignore a Drink…”.

Using a Prize when it triggers is not optional. If you fulfill the triggering game event, you must use the Prize’s ability, whether it is beneficial to you or not. After you have resolved the Prize’s ability, it is moved to the Prize Bin, a holding pile for used Prizes.

If a player starts a Round of Gambling and there are no Prizes in the Inn, then all Prizes in the Prize Bin are returned to the Inn, giving that player a choice of any of the now available Prizes. If there are no Prizes in the Inn and there are also no Prizes in the Prize Bin, then that player just starts a Round of Gambling like normal without picking any Prize.

If the pot goes to the Inn for whatever reason, the Prize in that pot also returns to the Inn and is available in future Rounds of Gambling. Furthermore, Prizes are not actually gold, therefore you can’t steal them from the pot with cards like Eve’s “Sleight of Hand” or Gerki’s “Grab a coin while no one’s lookin’!”

The Prize Variant will be officially introduced to the game in multiple exciting ways:

  1. The “Absorbent Towel” will be included in The Red Dragon Inn 7 – The Tavern Crew, available this Fall.
  2. The “Talisman of Liquid Courage” will be included in The Red Dragon Inn: Allies – Spyke and Flower available this Fall.
  3. The “Six-Fingered Glove” will be included in Munchkin®: The Red Dragon Inn available from Steve Jackson Games.
  4. Finally, the “Adorabomb” will be next season’s Convention Giveaway available for the first time at Gen Con 51 on August 2nd.

Each of these cards is a great addition to the game on their own, but are even better together. So start hoarding your Winning Hands, loaded dice, and anti-cheating cards because Prizes are coming soon to a tavern near you!

Munchkin, the Munchkin characters, and the pyramid logo are trademarks or registered trademarks of Steve Jackson Games Incorporated, used under license by SlugFest Games. All rights reserved.

Announcing the Gambling, I’m In Game Design Contest!

Published on June 26, 2018 by in DesignFest, SlugNews

Hello, SlugFans! We’ve received some pings on our radar indicating renewed interest in our old Gambling, I’m In! product. We’re pretty excited about this, since that product is near and dear to our hearts. We have big plans for a reboot, and we think you’re going to love what we’re putting together.

We aren’t ready to announce full details about the new product just yet, but here’s a small reveal: we plan to add a few more games to the existing GII lineup. We’re working on a couple of designs in-house, but we’d like your ideas, as well!

So, it’s time for another game design contest! We are looking for game designs that use the Rogues and Warriors deck and/or d6s. Here are some contest rules:

  • A submission must be in the form of a clear, well-written PDF describing the game and how to play it.
  • Maximum of 3 submitted games per person.
  • Submissions must include a signed Contest Waiver. Any game design submitted without a signed waiver will be immediately deleted, unopened.
  • Submissions must be sent to, with the subject line “GII Design Contest”.
  • Submissions must be received no later than 11:59 PM Pacific Time, November 11, 2018.

And here are a few guidelines. Unlike the above, these ones aren’t hard-and-fast rules. If a submission really wows us, we may pick it as a contest winner even if it doesn’t follow these guidelines:

  • Games that don’t require extra components are preferred. (The “basic” components are a Rogues and Warriors deck with optional Dragon Cards and Grey Tableau Cards, some d6s, and some kind of betting tokens like poker chips.)
  • Games that use betting rounds are preferred over games that use the “Playing for Shares” rules from the GII rulebook.
  • Games that can be played inside of a game of The Red Dragon Inn are preferred over games that can’t.
  • Games that include variants are preferred, especially a variant that allows your game to be played with or without the Dragon Cards.

The winning design will receive $300 and a copy of the upcoming rebooted game. Honorable mentions will receive $100 and a copy of the game. So dust off your old Rogues and Warriors deck, grab some dice and poker chips, and start playtesting!

And if you’re not familiar with GII, don’t fret, because there’s plenty of time for you to submit a winning design! You can study the existing games here, you can download a print and play of the cards here, and you can even get a Tabletop Simulator module of the game here. So even if you’ve never played the game before, you’ll be able to easily bring yourself up to speed!

Thanks, everyone! We look forward to seeing your ideas!

And, of course, there’s a bit of fine print:

As the Contest Waiver states, we reserve the right to select any number of winners, including none. In addition, if you are selected to win a prize, your receipt of that prize will be contingent upon assigning exclusive rights to your design to SlugFest Games.

Murgath the Blessed now available to SlugCrew!

Published on January 4, 2018 by in SlugCrew

With a new year comes new SlugCrew rewards!

For those of you just joining us, SlugCrew is our international demo team of people who love our games and want to persuade other people to love them, too. By running events at game stores and conventions, SlugCrew members can earn points toward promo drink cards or prerelease characters. The characters Ozrik, Wrench, Keet and Adonis all started their lives as SlugCrew promo characters before their public release.

But let’s not get ahead of ourselves. First up, the new promo drink cards!

2018 Promo Drinks

These drinks are (hopefully) what you’ve all come to expect from promo drinks – they’re flavorful, fun, and just a bit more zany than your typical Ogre Brews and Dwarven Firewaters. For example, Drowsy Poison causes you to (mostly) skip your next turn, while Wrench’s Alc-O-Matic is really hard to avoid, since it comes back whenever you try getting out of it!

You can earn these drinks by getting 30 SlugCrew points (typically about 6 hours worth of demoing). And at 150 SlugCrew points, you can get Murgath the Blessed!

Murgath the Blessed

We all know the story of the adventurer who has the misfortune of being stuck with a cursed item. But what about the villain who is stuck with a blessed item…?

The evil Blackguard Murgath gained possession of the holy sword Banefall when he looted it off the body of a defeated hero, and now he can’t figure out how to get rid of it. Banefall does everything she can to thwart Murgath’s mighty evil. She can’t completely stop him, but she can give her blessings to those unfortunate targets of his wrath.

Murgath has a side deck of blessings, and many of his cards give those blessings to other players. When you get a blessing, you draw the top card of the blessing deck and add it to your hand. It counts toward your hand size, so if you keep it through your Discard and Draw Phase, that’s one less card that you’ll draw from your Character Deck.

Many blessings have a subtype such as Action, Sometimes or Anytime. This means that you may play those cards for their effect at the appropriate time. However, many blessings also have a heart with a number in the upper left. The heart means that you may play the blessing as though it were an Anytime Card with the effect “Gain X Fortitude”, where X is the number in the heart. If a blessing has both an ability and a heart, you may play that blessing either for the ability or for the healing – not both!

The blessings add a fun new twist and makes a game with Murgath at the table very interesting!

And yes, Murgath is a villain. That means he has a 15-card Boss Battle deck in addition to his other cards. For more information about Boss Battle, check out the RDI 6 rules!

Murgath will be part of a later RDI product release, but until then, you can pick up a copy now by running events at game stores and conventions through SlugCrew. Sign up today and start earning points toward Murgath the Blessed!

Look over there! It’s the Lich King!

Published on September 26, 2017 by in SlugNews

The mysterious Lich King has finally taken a break from his eldritch studies for a pint of ale at the tavern. Shrouded in arcane energy and more than happy to let loose with some point blank magical mayhem, he is certain to make an impression – and leave a smoldering table (and party of adventurers) in his wake!

The Lich King is the first villainous ally to join the game and will definitely take knowledge, skill and a little luck to play well – and against! His character deck is full of dirty magical tricks that would make Joran blush, and his new mechanic is going to turn a lot of heads: Fingers.

The Lich King begins the game with a special player mat that maxes out at 13 Fortitude. Normally this would be a terrible handicap for a character, however the Lich King’s ruthlessness knows no bounds, even for his own body! By severing his right hand and imbuing it with his magical essence, he now possesses the ability to Ignore card effects that affect his Fortitude or Alcohol Content five additional times! Each time the Lich King attempts to Ignore one of these card effects, he detaches a finger from his severed hand. As an added bonus, three of the five fingers also have a golden ring on them, and when you detach those fingers, they get added to your stash as a Gold Piece!

Dance with Gog? Snap a finger! Reveal Elven Wine with a Chaser of Dragon Breath Ale? Snap a finger! Phrenk offers you something a little strong? Snap a finger! About to lose the game? Snap a finger!

But don’t go too crazy with your new-found power! Many of the Lich King’s cards, especially the offensive ones, are MUCH better if you have many fingers still attached to your hand (it’s a little tough to strangle an adventurer with just a thumb). The Lich King also has a number of cards that are better based on how many detached fingers you have. Knowing what cards are in your deck and rationing your use of fingers will be critical to playing this character. Sometimes it may actually be better to take a few lumps to the old head bone if it means you can save a few fingers until the end of the game.

Furthermore, each finger counts as a Sometimes card when they are detached, meaning that they are all subject to being Negated by “I don’t think so!” or other similar cards. When one of the Lich King’s fingers is Negated, he may detach yet another finger to Ignore the original effect again, but breaking fingers off too quickly will leave the Lich King vulnerable for the rest of the game!

Finally, fingers do not prevent effects that attack the Lich King’s Gold. Gerki knows no greater joy than forcing the Lich King to detach one of his fingers to pay for the ante in a Round of Gambling, right before he steals it from the pot while nobody’s looking!

Like all of our villains, The Lich King will come with his own set of 15 Boss Battle cards so he can take on a party of players all at once! The Lich King is far and away our most defensive boss, letting loose all of his arcane power to regenerate his body, even going so far as occasionally reattaching his own detached fingers! Heroes will need to carefully beat their way through the Lich King’s defenses and avoid his most devastating spells to make it out alive.

The Lich King is joining all the fun at the Red Dragon Inn this year, and you know it’s going to end badly for everyone! Will this titan of magical prowess dominate the table, or will he succumb to the combined might of our heroes? Preorder your copy of The Red Dragon Inn: Allies – Adonis vs. The Lich King today!

The Red Dragon Inn 6: Villains – Now Available!

Published on September 20, 2017 by in SlugNews


Greetings, Red Dragon Inn fans!

In case you haven’t already heard, The Red Dragon Inn 6: Villains is taking taverns by storm and is available now! Pick your copy up today at your friendly local game store or order it from us here on our website. And because of our preorder deal on Adonis vs. The Lich King, we’re offering free US shipping on all orders placed through our web store until November 30th!

If you want to see what all the fuss is about, you can check out our character walkthrough videos for each of the new villains on the new Red Dragon Inn 6 Resources page or get a great overview of the game on its product page. Conveniently, you can order straight from there if you decide you like what you see!