Why are we thanking you? It’s because you guys are so awesome we have to move forward with an early reprint of Red Dragon Inn 3 and another of Red Dragon Inn 1! As part of this reprint, we decided to do a few updates to the rules and card with more clarifications that fix some problems we have come across.
You can download the new rules here:
As we where playtesting for upcoming releases, we ran into a few holes that made certain card interactions a bit too strange. None of these changes affect the power level of the cards (unlike our Errata Buff to Eve we talked about earlier), but instead just clarify the intent of the card.
1) “Lay on Hands” now reads:
This is simply to clarify that Serena’s piety depends on whether or not she chooses to take Gold. Whether or not she actually gets any Gold is irrelevant. An example situation where this could be a problem is if Serena plays this card on Eve and chooses to take Gold, and Eve plays Illusionary Coin. Even though Serena receives no Gold, her Piety still goes down by 2.
Every year Chicagoland Games runs a very special Red Dragon Inn game, the Eggnog Event, where you partake in the beverage of your choice, or eggnog, each time your character does! Chicagoland Games has been holding this event since the release of Red Dragon Inn and we love it. To support them, SlugFest Games has offered them both of the new Red Dragon Inn Characters, Erin the Ever Changing and Pookie the Vicious, and you can get a chance to preview these characters at the event!
The Eggnog Event is held on Saturday, December 17th at 7:00PM. There is a $5 entry fee to participate, and you can find Chicagoland Games at:
Check them out and have a blast!Sam Waller, VP SlugFest Games
For this year’s print run of RDI1 and RDI2, we changed the wording on most of the cards. In the vast majority of cases, the reason for this was simply to make all the cards have consistent wording and to more clearly express each card’s original intended function. However, you diehard Slug Fans out there may have noticed that for the new printing of RDI2, we made functional changes to Eve. It’s true; we decided that Eve was badly underpowered and needed some tweaking.
First, the changes. For those of you who have an original printing of RDI2, feel free to hand-edit your copy of Eve!
1) “Ha! That’s just an illusion. I’m actually over here!” now reads:
So, it is now somewhat stronger, since the original version could only Ignore cards affecting your Fortitude.
SlugCrew Newsletter – December 2011
As we head into the most consumer heavy time of the year we at SlugFest Games just wanted to appreciate you for your hard work over and the volunteered time you have spent with us. Thank you for running demos and events, for helping us out at conventions, and for being positive members of your gaming communities!
We would like to encourage any of you to help out your local brick and mortar stores this season by being there on game nights and helping them out by building up excitement about all the great stuff that came out this year. If you happen to demo some SlugFest stuff, let us know and fill out a battle report!
We love Gen Con. We sell a lot of games, meet a lot of people, and generally have fun playing games (our own and others)! Of course, a whole bunch of people played a whole bunch of Red Dragon Inn this summer at Gen Con, including at our (in)famous RDI Doppelganger Tournament. Two rules situations came up which were very interesting, so I thought I should share them here.
In both cases, complex situations ended up having “by the book” answers based on the newly revised rulebook and reminder text on the cards. As the main guy who wrote the revised rulebook, I was quite proud of this fact. (By the way, if you haven’t downloaded a copy of the revised rules, please do so!) (more…)
SlugFest Games will be at Hacker Dojo tomorrow, November 24th for their Black Friday Board Games Day. Come check out and playtest our 2012 games:
- Erin the Ever Changing – An elven druid joins the Red Dragon Inn party, switching between her Bear, Raven, and Tree Wildshapes to avoid drinks, snatch up gold, and dish out punishment.
- Pooky the Vicious – Zot’s trans-dimensional Familiar Pooky joins the party with his own deck, and is ready to bite back against anyone (or everyone!) who decides to pick on his cute and fluffy white self.
- Magician’s Club – The carnival’s manager is giving the boot to one of you Magicians, and you’ll have to impress the audience or sabotage your opposition to win the crowd to keep your job in this fast and furious card game.
Hope to see you guys there!
– Sam Waller, VP SlugFest Games
Playtesting on Magician’s Club, Erin the Ever-changing, and Pooky the Vicious has been going very well. If you happen to be in the area, I will be at the Bay Area Peninsula Addicts Monthly Game Day this Saturday, November 29th. I’ll have our new and old products for playtesting, and will be up for playing other folk’s games too! Come check me and our resident Slug Crew Cedric out at:
233 Topaz Road
Redwood City, CA 94062-2817
– Sam Waller, VP SlugFest Games
Hi there, internet readers! We’re super excited about the release of our latest game High Noon Saloon. Unfortunately, one small oversight made it into the final version of the game.
The first sentence of James Masterson’s special ability says this:
Whenever you put a Gun in your Fist or Holster, it becomes fully loaded (do not draw a Load Card).
It should read as follows:
Whenever you equip a Gun to your Fist or Holster, it becomes fully loaded (do not draw a Load Card).
That one-word difference is important! The key part to remember is that a Gun only becomes fully loaded when you equip it–in other words, only when you play it to your player mat from your hand.
So, the auto-load ability does not fire when you move a Gun from your Fist to your Holster or vice versa. In addition, the ability does not fire when you receive a Gun from a teammate via the card Chuck It!
Hopefully this clears things up. Sorry for the confusion. We hope you all enjoy High Noon Saloon as much as we do!
– Jeff Morrow
This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013. Here’s a quick run-down of what we worked on (All subject to change!): (more…)