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Questions about Quickdraw

Published on November 16, 2011 by in RulesFest

I just answered some great questions about High Noon Saloon’s Quickdraw mechanics at Board Game Geek. Go take a look here!

Happy Gaming!
– Sam Waller, VP SlugFest Games

Minor Errata for High Noon Saloon!

Published on November 14, 2011 by in RulesFest

Hi there, internet readers!  We’re super excited about the release of our latest game High Noon Saloon.  Unfortunately, one small oversight made it into the final version of the game.

The first sentence of James Masterson’s special ability says this:

Whenever you put a Gun in your Fist or Holster, it becomes fully loaded (do not draw a Load Card).

It should read as follows:

Whenever you equip a Gun to your Fist or Holster, it becomes fully loaded (do not draw a Load Card).

That one-word difference is important!  The key part to remember is that a Gun only becomes fully loaded when you equip it–in other words, only when you play it to your player mat from your hand.

So, the auto-load ability does not fire when you move a Gun from your Fist to your Holster or vice versa.  In addition, the ability does not fire when you receive a Gun from a teammate via the card Chuck It!

Hopefully this clears things up.  Sorry for the confusion.  We hope you all enjoy High Noon Saloon as much as we do!

– Jeff Morrow

Playtesting at Black Diamond Games

Published on November 9, 2011 by in DesignFest

Sam, Cliff, and Aldo PlaytestingOn Monday November 7th Cliff Bohm (SFG), Sam Waller (SFG), and Aldo Ghiozzi (Impressions) sat down at Black Diamond Games in Concord, CA for a few rounds of playtesting.

This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013.  Here’s a quick run-down of what we worked on (All subject to change!): (more…)

Welcome to RulesFest!

Published on November 2, 2011 by in RulesFest

Hi, everyone!  My name is Jeff Morrow.  I’m a game designer for SlugFest Games and an unabashed rules geek.  With assistance from fellow designer Sam Waller, I’ll be writing occasional blog posts here about the rules to various SlugFest Games and answering rules-related questions from you guys. (more…)

Welcome to What’s Up at SlugFest Games!

Published on October 31, 2011 by in SlugNews

Welcome to the official blog for SlugFest Games where we hope to keep you informed about what we are up to.

Can a Sometimes Card Negate/Ignore Wizgille Gear Cards?

Published on September 22, 2011 by in RulesFest

Can a player play a Sometimes card that Negates/ Ignore, or counter the effects on Wizgille’s Gear Deck? (more…)

Fan Characters By BaraChan

Published on August 4, 2011 by in SlugNews

Nathan Barlow and Robert Morris came by the booth to share some concept art Rose Besch drew for them at Otakon 2011.  Rose Besch was the artist responsible for Eve, Wizgille, Kaylin, and Wulfric, check her out at: http://www.barachan.com/

SwagFest!

Published on August 3, 2011 by in SlugNews

 

 

Uncut production proofs that where raffled away at Gencon Indy 2011

Jeff and I holding up the raffle prizes for Gencon 2011!  Enter for your chance to win a signed proof copy off the Red Dragon Inn 3 Drink Deck or Wizgil’s Gear Deck!

 

 

 

The High Noon Saloon

Published on July 21, 2011 by in DesignFest

Drink Up!

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com

Let’s take a look at the floor plan for the High Noon Saloon.  Do you think you can figure out where all the good spots to take cover are?

More Art

Published on July 20, 2011 by in DesignFest

Friends Can't Help You Now!

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com

Did we mention that High Noon Saloon will have team play?  The card art is finalized and proofs will be coming in soon.  This game is just about at the printers!