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A Drunken Bastard’s Brief Review of Red Dragon Inn

Published on May 8, 2012 by in SlugNews

Mark Leaman at the Sea Dog Brewing Company in Topsham, Maine.

Mark Leaman of The Maine Gamer and North New England Board Game Geek Meetup wrote a short review of Red Dragon Inn back in October.  You can check out the review here.

You should check out Mark’s Blog and the Meetup if you get a chance (It’s FREE to attend), as the three Red Dragon Inns and the Origins Awards nominated High Noon Saloon will be in attendance!

What do we have here?

Published on April 30, 2012 by in SlugNews

Just a little something we’ve been working on over at Paizo.  You can check out the teaser of information on Paizo’s Compatibility Registry or see what we have for you after the bump. (more…)

SlugFest Games Coming to a Con Near You!

Published on April 19, 2012 by in SlugNews

Hello gamers!  We are proud to announce that you can check out some of our games at these great conventions this weekend:

MEPACON in Clark Summit, PA and PretzCON in Omaha, NE

Both will be featuring the Origins Awards Nominated game High Noon Saloon in their lending libraries, so go and have a taste of what it’s like to lay down the law in a saloon brawl.  The game was the #1 most checked out game from the lending library at ChimaeraCon in San Antonio, TX earlier this month, so don’t miss out!

Happy Gaming!

Sam Waller, VP SlugFest Games

Sight Checking Underway!

Published on April 13, 2012 by in SlugNews
Wish there was a spellcheck button in real life.

Rules and design guru Jeff Morrow going through our printing proofs for Red Dragon Inn 1. We have to do this every time we re-print to make sure that all the card text and colors are spot on.

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Now it Feels Official!

Published on April 3, 2012 by in SlugNews

Now it Feels Official!

The official documentation has come in. Both High Noon Saloon and Red Dragon Inn: 3 have been nominated by brick and mortar retailers for Origins Awards! Now it’s up to the gamers at the Origins Game Faire to decide which games take home the trophy. Show your support and visit us at the con, and cast your vote!

Art Friday!

Published on March 23, 2012 by in Art Friday

Welcome to Art Friday!  Every Friday we will be posting development artwork for upcoming games.  Of course we don’t promise that any of this art is final, but when has that mattered when getting to see something awesome?

This week we have a bust shot of “Vladimir” from our upcoming game World’s Greatest Magician.  We have worked with the artist Beth Trott before and are always pleased with the quality she puts in for us.  You can find her talent in both En Garde and our newest game High Noon Saloon game, as well as being responsible for the backgrounds in our Red Dragon Inn series!

Go check out more of Beth Trott’s work here.

GAMA Digs SlugFest Games!

Published on March 22, 2012 by in SlugNews

Huzzah!  High Noon Saloon and Red Dragon Inn: 3!

We have gotten such good feedback about Red Dragon Inn: 3 and High Noon Saloon that they are both now up for the Origins Awards!  For those who don’t know, hundreds of games are sent to GAMA to compete for this award in various categories such as Best Board Game or Best Traditional Card Game.  Of these hundreds of games only ten games from each category make it to the Shortlist.  That Shortlist is then offered up to brick and mortar retailers to vote on which five games make the cut to the Nominee List.  If you are good enough to make it to the Nominee List you then are a featured game at the Origins Game Fair, where thousands of gamers will cast their vote for who really takes home the prize!

So thank you GAMA and thank you brick and mortar retailers for supporting SlugFest Games and spreading the fun!  It is an honor to even make it to the Shortlist, and you guys deemed our games fun enough to be a worthy Nominee.

Thank you!

– Sam Waller, VP SlugFest Games

Clarifications, Errata, and Reprint!

Thank you!

Why are we thanking you?  It’s because you guys are so awesome we have to move forward with an early reprint of Red Dragon Inn 3 and another of Red Dragon Inn 1!  As part of this reprint, we decided to do a few updates to the rules and card with more clarifications that fix some problems we have come across.

You can download the new rules here:

Red Dragon Inn 1

Red Dragon Inn 2

Red Dragon Inn 3

Red Dragon Inn 3: Character Rules

Card Errata:

As we where playtesting for upcoming releases, we ran into a few holes that made certain card interactions a bit too strange.  None of these changes affect the power level of the cards (unlike our Errata Buff to Eve we talked about earlier), but instead just clarify the intent of the card.

1)  “Lay on Hands” now reads:

This is simply to clarify that Serena’s piety depends on whether or not she chooses to take Gold.  Whether or not she actually gets any Gold is irrelevant.  An example situation where this could be a problem is if Serena plays this card on Eve and chooses to take Gold, and Eve plays Illusionary Coin.  Even though Serena receives no Gold, her Piety still goes down by 2.

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Chicagoland Games Red Dragon Inn Eggnog Event

Published on December 15, 2011 by in SlugNews

Every year Chicagoland Games runs a very special Red Dragon Inn game, the Eggnog Event, where you partake in the beverage of your choice, or eggnog, each time your character does!  Chicagoland Games has been holding this event since the release of Red Dragon Inn and we love it.  To support them, SlugFest Games has offered them both of the new Red Dragon Inn Characters, Erin the Ever Changing and Pookie the Vicious, and you can get a chance to preview these characters at the event!

The Eggnog Event is held on Saturday, December 17th at 7:00PM.  There is a $5 entry fee to participate, and you can find Chicagoland Games at:

5550 N. Broadway Avenue
Chicago, IL 60640
(773) 728-3656
chicagolandgames@gmail.com
http://www.chicagolandgames.com/

Check them out and have a blast!

Sam Waller, VP SlugFest Games

The New Eve

For this year’s print run of RDI1 and RDI2, we changed the wording on most of the cards.  In the vast majority of cases, the reason for this was simply to make all the cards have consistent wording and to more clearly express each card’s original intended function.  However, you diehard Slug Fans out there may have noticed that for the new printing of RDI2, we made functional changes to Eve.  It’s true; we decided that Eve was badly underpowered and needed some tweaking.

First, the changes.  For those of you who have an original printing of RDI2, feel free to hand-edit your copy of Eve!

1) “Ha! That’s just an illusion. I’m actually over here!” now reads:

So, it is now somewhat stronger, since the original version could only Ignore cards affecting your Fortitude.

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