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Welcome to RulesFest!

Published on November 2, 2011 by in RulesFest

Hi, everyone!  My name is Jeff Morrow.  I’m a game designer for SlugFest Games and an unabashed rules geek.  With assistance from fellow designer Sam Waller, I’ll be writing occasional blog posts here about the rules to various SlugFest Games and answering rules-related questions from you guys. (more…)

Welcome to What’s Up at SlugFest Games!

Published on October 31, 2011 by in SlugNews

Welcome to the official blog for SlugFest Games where we hope to keep you informed about what we are up to.

Can a Sometimes Card Negate/Ignore Wizgille Gear Cards?

Published on September 22, 2011 by in RulesFest

Can a player play a Sometimes card that Negates/ Ignore, or counter the effects on Wizgille’s Gear Deck? (more…)

Fan Characters By BaraChan

Published on August 4, 2011 by in SlugNews

Nathan Barlow and Robert Morris came by the booth to share some concept art Rose Besch drew for them at Otakon 2011.  Rose Besch was the artist responsible for Eve, Wizgille, Kaylin, and Wulfric, check her out at: http://www.barachan.com/

SwagFest!

Published on August 3, 2011 by in SlugNews

 

 

Uncut production proofs that where raffled away at Gencon Indy 2011

Jeff and I holding up the raffle prizes for Gencon 2011!  Enter for your chance to win a signed proof copy off the Red Dragon Inn 3 Drink Deck or Wizgil’s Gear Deck!

 

 

 

The High Noon Saloon

Published on July 21, 2011 by in DesignFest

Drink Up!

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com

Let’s take a look at the floor plan for the High Noon Saloon.  Do you think you can figure out where all the good spots to take cover are?

More Art

Published on July 20, 2011 by in DesignFest

Friends Can't Help You Now!

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com

Did we mention that High Noon Saloon will have team play?  The card art is finalized and proofs will be coming in soon.  This game is just about at the printers!

Get Excited

Published on July 8, 2011 by in DesignFest

First round of play testing for Sam Waller’s revisions to one of our prototypes starts today.  The goal is to have two to three titles for release next year available for the crowd to try out at Gencon this year.

Rough Sketches for High Noon Saloon

Published on July 5, 2011 by in DesignFest

The rough sketches of the characters from High Noon Saloon.

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com

Welcome to the High Noon Saloon the roughest watering hole west of the Mississippi. A place where no slight goes unanswered and no fight stays private. Get ready to dodge bullets, grab you trusty six-shooter, and head for cover cause these seasoned settlers are ready to Call You Out!

We here at SFG are working hard to get our second game of 2011 out in time for the holiday season.  Here is some production art for our next board game: High Noon Saloon.  In High Noon Saloon you will be moving around an iconic saloon admits a no holds-barred brawl, scrounging for weapons and trying to get the drop on your opponents without leaving your tail too far out in the open.