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It’s not Wise to Upset a Druid

Published on June 29, 2012 by in Art Friday, SlugNews

They’re known to tear an orc’s arms out of their sockets.

Art by Mike Bear

How About an Art Proof Friday?

Published on June 22, 2012 by in Art Friday, SlugNews

Erin and Pooky art proofs arrived today!

Every time we print a game we get two proof copies, a color proof and the production proof. What you’re looking at is the color proof where we need to go over each and every card and check to make sure the pictures are correct. This is also our last chance to check for spelling and grammar errors.

After going through these with a fine toothed comb, we’re happy to say that they are good to go! Can’t wait to show Erin and Pooky off at Gen Con!

Something’s caught between his teeth…

Published on June 15, 2012 by in Art Friday

With giant teeth like those, it’s pretty easy to lose some important stuff sometimes.

Art by Kennon James.

Check us out on Paizo!

Published on June 12, 2012 by in SlugNews

Remember how we teased about our name popping up on the Pathfinder Compatibility list a couple months back? Well now you can go get yourself a full on preview of what we have planned on Paizo itself!

How about this shiny trinket for Art Friday?

Published on June 8, 2012 by in Art Friday

One of the many advantages of being a raven is spotting all the pretty (worthless) things everyone seems to leave lying around.

Art by Mike Bear.

Even During Origins, Art Friday!

Published on June 1, 2012 by in Art Friday, SlugNews

On occasion, Zot the Wizard will insist that Pooky leaves a Round of Gambling or Ignore a Drink because the master has more wizardly issues to contend with.

Art by Kennon James.

Welcome to Origins

Published on May 31, 2012 by in SlugNews

Welcome to the first day of Origins! Come by and visit Slug Fest Games at Booth #425!

As an extra special present for checking out the blog here’s another piece of Erin the Ever-Changing Artwork:

Nature, grant me oaken skin. Shield the mighty heart within!

Time for a Wild(shaping) Art Preview!

Published on May 25, 2012 by in Art Friday

Erin the Ever-Changing is a shapeshifting druid, and here you get a sample of the forms she likes to take. Besides Elf, can you guess what all three are?

Art by Mike Bear.

Achievement Unlocked!

Published on May 24, 2012 by in SlugNews

Curt Covert of Smirk and Dagger finally played Red Dragon Inn and D6 Generation got the admission on tape!  You can check out D6 Generation’s podcast, and Curt’s admission in Episode 101.

Welcome to the High Noon Saloon

Published on May 21, 2012 by in SlugNews

How to fight in the wild west!

Last month SlugFest Games was thrilled to announce that High Noon Saloon was nominated for an Origins Award.  This was an incredible feat considering that High Noon Saloon was released after the Con season in 2011, which means it did not get nearly as much exposure to gamers as games released at Gen Con or Origins did.  Today, we would like to introduce you to the game.

High Noon Saloon is an action card game where you take on the role of a combatant in an Old West brawl. You will be using a variety of guns, improvised weapons, or even your fists to attack opponents while jumping behind upended tables or ducking for cover behind the bar. Just like in any good western, the goal is to be the last desperado standing after the dust clears.

The saloon deck is split into four types of cards. Weapon Cards represent the weapons you grab while scrambling around the Saloon. Sometimes you get lucky and are able to find a loaded Peacemaker, sometimes you don’t and you’ll have to resort to your fist. In either case, you’ll be improving your gun or melee attacks with Attack Enhancement cards to try and cause more damage or do other tricky things–like shoot a weapon out of someone’s fist! Hopefully you’ll have enough block cards to avoid the brunt of the damage as well as Reload Cards to keep your guns full. Otherwise you’ll be forced to take advantage of cover to make up for it.

When you play the game, you take on the roll of a unique cowboy or cow girl.

We put as much play value into the game as we could. The base game is a solid brawler for free-for-alls of two to six players. Advanced play expands these base mechanics by including character specific special powers. We also included support for team play with a special set of Team Cards that allow players to interact with their teammates between turns.

What sets High Noon Saloon apart from our other combat games is the movement across a board. The High Noon Saloon has a variety of covers to dive behind, each offering their own unique defensive bonuses as well as other advantages. Taking advantage of the saloon’s layout, such as hunkering down in the Upstairs Balcony when you have a good gun, is the key to getting the edge on your opponents in a drawn out brawl.

If you are interested in seeing the game in action, come by the SlugFest Games booth at Origins – #425 – and we will gladly let you show your grit in a demo! You can also find the rules for High Noon Saloon on our website here.