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What Happened to The Red Dragon Inn?

Published on October 29, 2012 by in SlugNews

If you tried to purchase The Red Dragon Inn or The Red Dragon Inn 3 in the last few months you may have been pretty disappointed. (more…)

New Gambling? I’m In! Proofs!

Published on October 16, 2012 by in SlugNews

Check out the new layout for Gambling? I’m In!

Notice the difference? The new card layout addresses a bunch of feedback we’ve recieved from our fans. We’ve dropped the Rogues and Warriors scale to clean up the layout a bit, and mirrored the symbols so you can fan the cards any way you like! Also, to make the cards easier to read for color-blind players, we’ve dropped the square and dot system of identifying the colors in favor of a unique symbols. Blue cards are circles, green cards are squares, and red cards are starbursts.

“But how can I play Rogues and Warriors if I don’t have the list of pairings?” Well that’s where the new cheat card comes into play:

The game will come with 10 (!) cheat cards that give you all the information in the game on one card. On the top you have all the ranks and their die value. On the bottom you have all of the animals set with their colors. And on the left you have the Rogues and Warriors pairings that let you do this:


Expect to see Gambling? I’m in! back in stock by December!

Ending Your Turn for Fun and Profit!

Published on October 12, 2012 by in RulesFest

Hi there, everyone!  I’m writing this blog post to make sure everyone understands a mechanic that was added relatively recently to The Red Dragon Inn: ending your turn via a card effect.

There are currently three cards that can do this: Kaylin’s “I need some Private Pixie Time”, Wizgille’s gear card “Uh oh! I’d better fix that right now,” and Erin’s Tree form.

Private Pixie TimeBetter Fix ThatTree Form

So, what does it mean to end your turn?  Well, Erin’s rules summarize this idea nicely.  When your turn ends at a time when it normally wouldn’t:

  • Players may not play any more cards this turn.
  • Any cards that have been played but have not yet resolved are discarded and do not take effect.
  • The current Phase ends and all future Phases in your turn are skipped.  (This means you can skip drinking if you end your turn before your Drink Phase!)
  • If a Round of Gambling is underway, the anted Gold goes to the Inn.

That second bullet is worth discussing further.  It basically means that ending your turn at an opportune time can cancel one or more other cards.  Here’s an example: Erin reveals Wine as her drink for the turn.  Gerki spikes it with “Slip a mickey”, then in response, just to twist the dagger a bit, Fiona plays “Tip the Wench” on Erin.  Erin plays “Wildshape” and turns into a tree.  This ends her turn, which makes all the other cards go away!  Pretty handy, right?

Here’s an important thing to remember, though: any card, even one that would end the turn, can be responded to before it resolves!  This can cause the turn to continue, since the effect that would end the turn never happens.

Example 1: Kaylin plays “I need some Private Pixie Time” to attempt to end her turn.  In response, Wizgille plays “I didn’t activate my temporal dilation field. It’s just deja vu,” and reveals “Wow! That actually did what I expected it to.” as her gear (so it resolves normally).  Since Wizgille’s card Negates Kaylin’s card, Kaylin’s turn does not end.

Example 2: Wizgille reveals Elven Wine with a chaser of Dragon’s Breath Ale as her drink for the turn.  Since this would knock her out, she plays “This device can turn alcohol into gold! Watch!” to attempt to Ignore the drink and gain 3 gold.  For her gear, she reveals “Uh oh! I’d better fix that right now.”  She’s still pretty happy with this outcome, since her drink will just go away.  However, in response to her geared-up “alcohol into gold,” Dimli plays “I don’t think so!”  Since a device card and its associated gear card count as one big card effect, Dimli’s “I don’t think so!” Negates the entire thing–including the part that would end Wizgille’s turn!  Wizgille will have to take her drink normally and will pass out if she doesn’t have some other way to deal with it.

So, that’s how this recent new mechanic works.  I hope this post was helpful for you all. Remember, ending your turn can be a very powerful and useful effect if you can time it properly, but a card that ends your turn can potentially be Negated just like any other.

Until next time, SlugFest Rules!


RDI1 and RDI3 have Cleared US Customs!

Published on September 18, 2012 by in SlugNews

The Red Dragon Inn 1 and The Red Dragon Inn 3 shipment has just cleared US customs and is on it’s way to our warehouse this week!As many of you know from our previous blogpost, the original restock of RDI1 and RDI3 was delayed do to skullduggery preventing us from having them available for sale at Gen Con this year. We are very thankful to our SlugFans for supporting us through pre-orders and are happy to say we will be able to fulfill those orders over the next 2-4 weeks.

On top of that, we are currently fulfilling pre-orders for both Erin the Ever-Changing and Pooky, who arrived in our warehouse last week.

Thank you for your support and stay tuned. Sam from SFG has been working on quite the report about our experience with Kickstarter and how the Guide to Inns and Taverns is turning out after two weeks of development after funding.

Update #9 – Last Day!

It’s the final countdown! It has been a rush and a learning experience seeing this campaign move and grow. We are extremely happy with how it kept going, and really got to see it rock!

The Final Stretch!

We are extremely happy to find more than 300 of you pledging your support. We have to raise $3,000 before 7PM PDT to hit our final stretch goal. I cannot emphasize enough about how awesome it would be to start writing adventure modules and books! If we can each get one friend to come in at even the PDF level, we can hit that $20,000 mark! Let’s do it!

You can check out our campaign here.

Premium Rewards

As an answer to one of the most asked questions, we have added these final Premium Options to our rewards. They come in at Threshold levels, meaning you have to have pledged at least the Threshold amount to unlock the option.


RulesFest: Stop Playing With the Drinks!

Published on September 5, 2012 by in RulesFest

Welcome to another installment of RulesFest!  Here’s a fairly common interaction:

Experienced RDI Player: I drink… (flips over a card)… Wine.
New Player: I spike it with firewater!
Experienced Player: The Wench thinks you should stop playing with the drinks.
New Player: The Wench thinks YOU should stop playing with the drinks!
Experienced Player: Um…no…

Unfortunately, the funny nature of “Wench thinks…” sometimes leads players to believe that it can negate any card that has anything to do with drinks.  That’s not the case, for two reasons.  Let’s look at the card!

The first reason it doesn’t work (and the reason we use when explaining this interaction to new players) is because of the text at the bottom of the card: “This card can only be affected by I don’t think so!

But here’s the dirty little secret of this card.  That line about “I don’t think so! is almost entirely redundant anyway!  In fact, the only other card that could potentially affect “The Wench thinks you should stop playing with the drinks.” is Wizgille’s “I didn’t activate my temporal dilation field. It’s just deja vu.

An important general RDI rule to remember is that a card only affects (or changes the effects) of another card if it directly impacts that card when it resolves.  So, let’s look at the hypothetical interaction where “Wench thinks…” is played on another “Wench thinks…“.

“Negate a Sometimes Card…”

So far, so good.  “Wench thinks…” is, in fact, a Sometimes Card.

“…that changes the effects of a Drink Card”

Here’s where things get tripped up.  “Wench thinks…” is not changing the effects of a Drink Card.  It’s negating a Sometimes Card.  So, in the example above, Experienced Player’s “Wench thinks” is not affecting the Wine at all.  It is simply negating “Spike it with firewater.”  Because of this, “Wench thinks…” can never be a legitimate target for “Wench thinks…

In general, when determining whether a card affects something, ignore any ways in which that card might affect things indirectly.  This means, for example, that spiking a drink does not count as “affecting your alcohol content” and that losing a round of gambling does not count as “affecting your gold”.  And it also means that “Wench thinks…” can’t be affected by another “Wench thinks…

Hopefully that clears up this common misconception.  Until next time, SlugFest Rules!


Update #6 – (Almost) 90% of the Way There!

Published on September 4, 2012 by in SlugNews

We are 10% away from funding the project!

We have a whole week to go and that makes our stretch goals absolutely within reach. Help us finish this Kickstarter with a bang! To those of you have been helping spread the word, THANK YOU! To the rest of you (you know who you are…) now’s the time to step up to the plate. Anything you can do to help bring more eyes to the project will go a long way! Seriously though, every little bit we get at this point will be going directly into making a better quality book.

Oh, and don’t forget the Stretch Goals – Drinking Condition Cards, and Tavern Tiles, and Adventures, oh my!

Wooden GII case:

Cliff finished the first Wooden Gambling? I’m In! box (available at the Games of Chance Pledge Level).

The box is solid hardwood (mahogany) with a hand forged steel knob, and gives you plenty of room for your brand new Gambling? I’m In! set. All of the pictured bits are included. Some one has already snached one of these up and there are only 4 left, so get them while they are available!

An Ode to the Tavern 

One of our most awesome backers, Roy Corey, has felt the same way about inns and taverns that we do for some time. He’s even written a song on the topic that we thought you all might enjoy!

You can check the video out here.

In his own words:

“We share a common interest in that ubiquitous plot-furthering location, the tavern. I’ve had a couple regular Pathfinder games where the characters were based out of a tavern, one of the craftier players actually made a scale version because we had such frequent encounters there. Because of all that and the various plot hooks that were game standards I wrote a ukulele song about it, an Ode to the Tavern.”

Update #4 – A Change of Scale

Published on August 28, 2012 by in SlugNews

The Book is Getting Bigger!

We have heard from a TON of people! Backers, fans, Gen Con attendees, and forum-goers have all been letting us know they want this book. They have also been letting us know what they want to see in it, including some things we didn’t think of before. Long story short, all your energy has gotten us nerding out about what we can do with this project. We’ve been reworking sections and expanding them with even more content.

For example, one Redditor asked if we would be covering the specifics of how long it takes to build a tavern. While we had expenses, materials, and the like covered, actually outlining the number of days/weeks/months/years needed to acquire the resources and fabricate the building will now also be included!

Long story short. We’ve been writing more, and all this stuff isn’t gonna fit into 48 pages!?

We thought about issuing a new stretch goal, but decided that if we are going to do this, we’re doing it right! So we are making a ‘slight’ change to the project… We don’t think any of you will mind though.

The Red Dragon Inn Guide to Inns and Taverns will be a full color 96-page sourcebook! 

What Does that Mean? 

That means folks who have already gotten on board are going to get a book that’s twice the size of the one they were already receiving. We are also altering our stretch goals:

$12,000 – Condition Cards: The Condition cards will help you track just how intoxicated your characters are getting. Everyone receiving a hardcover copy of the Guide will also receive 6 sets of condition cards, enough for a whole party of adventurers and a little bit extra! If you have a softcover or PDF reward coming your way we will make a Option for you to add them to your backer level.

$15,000 – Tavern Tiles: We will make print-and-play tavern tiles, allowing players to easily build their own tavern floorplans! These tiles will be made available for free on our website as a downloadable PDF.

$20,000 – “The Cursed Inn” Adventure! If we can reach the $20,000 level, we will send everyone who donates any amount amount at any level (even a dollar!) all also receive “The Cursed Inn”, A first level pathfinder adventure.

Wait? What? Did you just say an adventure? Yes, we did! Okay, we’ll come clean… The real goal of this campaign is not just raising the funds to put together an amazing sourcebook. We want to see if people are interested in SlugFest Games going into RPG-writing! We actually have an entire Campaign planned. If we can reach the $20,000 level, we will commit to releasing additional 96-page adventures that will tell the story of the founding of the first Red Dragon Inn!

“The Cursed Inn” will be the first adventure in the story. You see, there is this crazy dwarf named Warthorn Redbeard and he just bought this great inn… but it’s kind of cursed and infested with beasties… and that’s where you come in. He needs some heros to clean the place up… of course this will just be the beginning. Trust us, we have some awesome stuff planned!

We really want to tell this story, but we need to see you all supporting us! If we don’t hit that $20,000 mark, we will not be able to devote time into developing the adventure series right now. If you want to see SlugFest Games deliver another fantastic story, spread the word!

If you still haven’t checked out our Kickstarter click through bellow:


Happy Gaming!



Red Dragon Inn Cosplay!

Published on August 24, 2012 by in Uncategorized

We’ve got our Red Dragon Swagger! (more…)

Doppelganger Tournament at Gen Con

Published on August 22, 2012 by in SlugNews

For the last few years at Gen Con, we’ve run a unique tournament: The Red Dragon Inn Doppelganger Tournament!  In this tournament, players are first randomly assigned to 2-4 player games in which each player plays the same character (i.e. 2-4 Zots, 2-4 Fionas, etc.). The last standing Gog or Serena at their table is declared the “real” character, and proceed to the semifinal matches.

This year we had the largest turnout we’ve ever had for the Doppelganger tourney: 38 players!  The first-round winners were:

  • Gog: Bobbie Almy from Michigan
  • Fleck: Joe Hopper from Chicago, IL
  • Zot: David Kowalski from Grand Rapids, MI
  • Dimli: Krista Borja from Indianapolis, IN
  • Fiona: Carrie McMichael from Greenfield, IN
  • Pooky: Charlie Schaefer from Greenfield, IN
  • Deirdre: Brandon Stepro from Corydon, IN
  • Gerki: Garrett Lindgren from Florida
  • Wizgille: Andria Mahl from Columbus, IN
  • Kaylin: Dusty Easley from Kingsford Heights, IN
  • Eve: Klaudia Stamatakis from Chicago, IL
  • Erin: Sarah Craft from Indianapolis, IN
  • Serena: Matthew Forsyth from Chicago, IL

The final table consisted of Deirdre, Kaylin, Wizgille, Pooky, Serena, and Gog. And in case there’s anyone out there who still thinks that there’s no skill involved in RDI, check this out. Final table player Matthew Forsyth (playing Serena) was last year’s champion! This guy knows how to play!

The final standings were:

  1. Pooky
  2. Kaylin
  3. Wizgille
  4. Serena
  5. Deirdre
  6. Gog

Doppelganger Finalists

Dusty Easley (Kaylin) and Charlie Schaefer (Pooky) play heads-up for the title.

A big thank-you to everyone who participated, and congratulations to our champion, Charlie Schaefer!