Hey SlugFans! SlugFest games is proud to announce our second Red Dragon Inn: Allies character for 2014: Brother Bastian.
Hey SlugFans! SlugFest Games is proud to announce the first of our Red Dragon Inn: Allies for 2014: Ozrik the Adept!
Hey, SlugFans! I’d like to talk a bit about how we template our cards and why it matters. I’ll also talk about an important example from The Red Dragon Inn.
Hi there, everyone! I’m writing this blog post to make sure everyone understands a mechanic that was added relatively recently to The Red Dragon Inn: ending your turn via a card effect.
Jeff talks about a common misconception in RDI.
Thank you! Why are we thanking you? It’s because you guys are so awesome we have to move forward with an early reprint of Red Dragon Inn 3 and another of Red Dragon Inn 1! As part of this reprint, we decided to do a few updates to the rules and card with more clarifications
For this year’s print run of RDI1 and RDI2, we changed the wording on most of the cards. In the vast majority of cases, the reason for this was simply to make all the cards have consistent wording and to more clearly express each card’s original intended function. However, you diehard Slug Fans out there
We love Gen Con. We sell a lot of games, meet a lot of people, and generally have fun playing games (our own and others)! Of course, a whole bunch of people played a whole bunch of Red Dragon Inn this summer at Gen Con, including at our (in)famous RDI Doppelganger Tournament. Two rules situations
I just answered some great questions about High Noon Saloon’s Quickdraw mechanics at Board Game Geek. Go take a look here! Happy Gaming! – Sam Waller, VP SlugFest Games
Hi there, internet readers! We’re super excited about the release of our latest game High Noon Saloon. Unfortunately, one small oversight made it into the final version of the game. The first sentence of James Masterson’s special ability says this: Whenever you put a Gun in your Fist or Holster, it becomes fully loaded (do