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Keet’s Corner Part 2: Look and Feel

Published on July 25, 2015 by in DesignFest, SlugNews

Expressing characters through art is the topic of today’s design blog!

 

The Winner of the 2014 Red Dragon Inn Character Design Contest!

After weeks of drinking contests, piles of gold lost to the inn and more than a few bloody knuckles, SlugFest Games is proud to announce the winner of the 2014 Red Dragon Inn Character Design Contest!

 

Drawing Kobolds

Wrench is a scrappy little fellow with scrappy little buddies. Come see some of the behind the scenes production work we do for our Red Dragon Inn characters.

 

Announcing the Red Dragon Inn Character Design Contest!

Published on August 7, 2014 by in DesignFest, SlugNews

Ever wanted to design an RDI character? Now’s your chance!

 

Clarifications, Errata, and Reprint!

Thank you! Why are we thanking you?  It’s because you guys are so awesome we have to move forward with an early reprint of Red Dragon Inn 3 and another of Red Dragon Inn 1!  As part of this reprint, we decided to do a few updates to the rules and card with more clarifications

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The New Eve

For this year’s print run of RDI1 and RDI2, we changed the wording on most of the cards.  In the vast majority of cases, the reason for this was simply to make all the cards have consistent wording and to more clearly express each card’s original intended function.  However, you diehard Slug Fans out there

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Bay Area Gaming and Magician’s Club

Hey everyone! Playtesting on Magician’s Club, Erin the Ever-changing, and Pooky the Vicious has been going very well. If you happen to be in the area, I will be at the Bay Area Peninsula Addicts Monthly Game Day this Saturday, November 29th. I’ll have our new and old products for playtesting, and will be up

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Playtesting at Black Diamond Games

Published on November 9, 2011 by in DesignFest

On Monday November 7th Cliff Bohm (SFG), Sam Waller (SFG), and Aldo Ghiozzi (Impressions) sat down at Black Diamond Games in Concord, CA for a few rounds of playtesting. This last weekend has been very productive for SlugFest Games and the titles we are hoping to have out for 2012 and 2013.  Here’s a quick run-down

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The High Noon Saloon

Published on July 21, 2011 by in DesignFest

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com Let’s take a look at the floor plan for the High Noon Saloon.  Do you think you can figure out where all the good spots to take cover are?

 

More Art

Published on July 20, 2011 by in DesignFest

Art by Beth Trott.  Find more of her work at: http://www.bethtrott.com Did we mention that High Noon Saloon will have team play?  The card art is finalized and proofs will be coming in soon.  This game is just about at the printers!